Hobbes wrote:2. Some community work done on harbour exit points. A case in point being Wilmington.
http://www.ageod-forum.com/showthread.php?t=5177&highlight=wilmington
From the attached map you can see that Wilmington should not recieve supply from the coast. It should only arrive via the Cape Fear river after fort Fisher has been taken.
If forts like this become more important (As they were historically) it may be more worthwile to buy expensive artillery to place in them.
Hobbes wrote:
2. Some community work done on harbour exit points. A case in point being Wilmington.
http://www.ageod-forum.com/showthread.php?t=5177&highlight=wilmington
From the attached map you can see that Wilmington should not recieve supply from the coast. It should only arrive via the Cape Fear river after fort Fisher has been taken.
Gray_Lensman wrote:Pocus:
To be clear, by shallow waters, are you referring to the River Regions, that run between the land regions? I assume that the (#26 Naval Interdiction JumpLink) will block Naval movement into those River Regions just as with any other regions that has specific (#26 Naval Interdiction JumpLinks) between them.
For others:
If there are ports that will need to have their access points reworked/limited, I will need to be informed by others knowledgeable about those specific ports, what exactly needs to be changed, especially regarding the addition of the (#26 type JumpLink(s)) referred to above.
For gamer information, the #26 JumpLink types seen in some .rgn files is used to specifically block Naval unit type movement between any two regions. This is useful in preventing what could be illegal naval movements and in the case we are referring to above, it will also be useful in limiting harbor access points to specific "non-blocked" adjacent regions.
Hobbes wrote:As usual Pocus has come up with the goods so I will start with a look at Wilmington. Once I understand how to change the harbour exit regions I will change Wilmington and run a few tests to make sure supply works as intended. If so I'll then start looking at other harbours. If anyone wants to take a look at realistic harbour exits now is the time to do it!
Cheers, Chris
Le Ricain wrote:A depot does not generate supply. ...
Gray_Lensman wrote:Good Idea...
If you can gather a list of regions that need to be changed/reworked, we'll generate some "official" region Adjacency/JumpLink .rgn files so they can be put into a later update. Keep in mind that in order to be an acceptable "official" change, that you cannot deliberately delete an "Adjacency" entry from a specific region file, as this will cause other problems. Instead it needs to be done by the introduction of a "Naval Interdiction JumpLink" (#26), which specifically blocks Naval Movement between two specified regions.
Le Ricain wrote:A depot does not generate supply. The depot needs to be part of a network of depots and wagons, separated by no more than 5 provinces, stretching back to your home country. I believe that the provinces need to be 25% controlled by you before they will pass supplies. However, if your depot is surrounded by enemy controlled provinces, you will get no supplies. The only exception would be if you manually moved supplied wagons to the target depot.
Having 25% control of a province will allow use of the province's railroads to transport your supplies. Of course, the amount of supplies shipped this way is dependent upon your economic investment in railroad transport. RR's can transport a lot of supplies.
Having transports in the shipping box will allow you to have supplies shipped to your wagons and depots which are in coastal provinces. The amount of supplies shipped by this method is dependent upon your investment in transports for the shipping box.
If your depots and/or wagons are connected by a navigable river, which is free of enemy warships or emplaced artillery, supplies will be able to flow to them. The amount of supplies shipped by this method is dependent upon your economic investment in river transport.
Depots hold and therefore transfer more supplies than do wagons.
Hobbes wrote:Thanks Ricain, can you explain why a port like Wilmington continues to generate supply when surrounded by hostile regions and blockaded from the sea? Is this supply coming from the region Wilmington is in or does some still come through a blockade?
Cheers, Chris
Le Ricain wrote:Wilmington has access to the Cape Fear River, which is navigable up to the province of Robeson, NC. Robeson contains the city of Lumberton and is also connected by rail to the depot located in Raleigh, NC. Assuming that there are no emplaced enemy artillery or warships along the river, I suspect that supplies are being funneled into Wilmington using this method.
Hobbes wrote:All these areas are in CSA hands though. Wilmington is a blockaded island held by the Union in my example.
Cheers, Chris
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