Captain_Orso wrote:From personal experience gained while testing some aspects of the game, if you run "too many" turns, one after the other, without shutting down the game, you can experience crashes caused by what I think is data corruption.
I suggest, after each execution of a turn, quit the game, start the game again and reload the scenario.
You can actually run 2 - 3 turns without issue, from my experience, but getting into a routine of stopping and starting the game at regular intervals is important, and in the heat of the battle you will likely forget if your plan is to restart only ever 2 or three turns.
If you don't have an SSD it will of course be time consuming--even with SSD it takes a minute or so to reload the game--, but it will save you much more in argrivation in the long run.
Colonel Marbot wrote:I am sorry but I beg to differ in terms of your evaluation of this game. Having played two complete campaigns games and (documenting them earlier in this forum), I know of no finer game on the period. This game truly requires players to utilize Napoleonic Grand Tactics, and to understand the personalities and characteristics of those personalities. Perhaps I am not a common player, as I have in my library over 200 books on the Napoleonic Wars and consider myself to have a fairly complete understanding of the period.
But I do understand that this game is not a "Beers and Pretzel" experience. It takes more than two turns and two squares of travel to conquer Moscow. It takes time to play, even after you learned how the Grand Campaign works.
I am considering beginning a third campaign. And if I do, this is what I will look forward to in my first few terms:
- Setting a historical variant which gives me a understanding of America's potential effect in the war should it choose a side.
- Reorganize and modernize the Army of Italy under Massena, concentrating and optimizing its order of battle on Napoleonic principals and using the personalities and abilities of its commanders to best effect.
- Detach cavalry units to form a screen and blind Mack's Austrian Army at Ulm.
- Fully surround Mack's austrian army in order to fully eliminate it, utilizing the Grand Armee Advance Corps to best effect with force Marches.
- And after defeating Mack, move quickly, again with cavalry to both screen and grab military control ahead of the infantry to hasten my approach to Austria before Russians can arrive in force.
- Begin to upgrade Calvary officer talent.
- Begin to fill out missing strength in the Grand Armee, such as a 3rd Division for the 1st Corp.
- Look for an opportunity to run the English Naval blockade and consolidate French/Spanish naval strength.
- Begin a supply and depot system which will support the Grand Armee's March into Austria.
- Work Diplomatically to improve relations with Persia and the Ottomans, and strengthen relations with the Spanish.
All this in the first couple of turns. Again, if you know of a better and more complete game on the Napoleonic Wars, please share!
Taillebois wrote:It's a Spruce Goose. Like PON, a game that's just too big.
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