Baris
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Re: Second Post Release Patch

Sat Apr 07, 2018 5:14 pm

It was not a mercenary army who pick sides about who bribes. Previous Grand Vizier didn't favour war with Russia. But with Mehmed Pasha*, Giray Khan and Charles convinced sultan to go to war. For Crimean Tatars reason is obvious, Russian expansion. For Ottomans it was to take control of Azak fort again.

About peace treaty bribe, rumours for Austria to be pulled in to war same side as Russia, loyalty about princes in Balkans could be also a factor. Remember Ottoman had Treaty of Karlowitz few years back.

*It is rather mistake III. Ahmed gave title Vezîr-i Âzam 2nd time to Baltacı Mehmed Pasha. Ottoman sources tell he gained titles so quickly with good relations.

From my pbem plays Sweden with Charles was strong enough even a bit much strong.

GenGrant21
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Re: Second Post Release Patch

Sat Apr 07, 2018 7:07 pm

Yes, Karl XII is a general with very good stats. However, I don't believe to beat the Swedes you need to have him locked away 5 years in Turkey. Remember, Sweden is just one nation versus the Anti-Swedish coalition made up of several countries. The Anti-Swedish coalition, though inferior in initial troop quality and leaders, will slowly rise up to be a powerhouse if not kept in check. Sweden is spread thin. It's armies can only fight offensively on a few select fronts. The Swedish navy is primarily used in the game (at least by me) as transportation around the Baltic, not blockading or fighting enemy fleets. A Russian or Danish fleet if properly given time to be built up, can launch a lightning fast seaborne assault on mainland Sweden or cut off Swedish troops somewhere in Finland or another territory. I know this because I have played as Sweden primarily and have suffered from these issues plaguing the Swedes. Yes, I can take territory, but as soon as I move out of it with my Swedish army, I lose it to enemies in the vicinity. Also attrition is very costly to the Swedes.

Karl XII is beating you if you believe he is too overpowered and want to lock him away five years. He is getting in your head like he did to the Danes, the Russians at Narva, and the Saxons. You just need to turn his strengths into a weakness by not fighting him in conventional ways. He'll win if you try to conventionally fight him. However, if you innovate or get his army to suffer great attrition, you can beat him.

Remember, stop trying to go into pitched battles and defeat him by attrition. That's what the czar of Russia did. When the Swedes were weak by attrition and Karl was wounded, he attacked. Thus Poltava happened. That's how you beat the Swedes.

GenGrant21
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Re: Second Post Release Patch

Sat Apr 07, 2018 7:09 pm

P.S.



PLEASE DONT LOCK KARL XII FOR 5 YEARS.

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Liberty Bell
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Re: Second Post Release Patch

Sat Apr 07, 2018 11:56 pm

vaalen wrote:Another possibility would be to have Karl removed from the game for five years by event if he does not capture and hold Moscow or Kiev by the winter of 1709. This would certainly motivate the Swedish player to invade Russain. Perhaps the Ai could be scripted to have Karl try for these cites no later than January,1709.


Thanks Vaalen for the good summary and suggestion. I agree, this would be historically correct and a very good event for the game. This turned the tide and was the most dramatic event. It is also a diplomatic effort for the Swedes.

Maybe there is a third option. To make it simple, just make an option to exile Charles, to start the effort of bringing the Turks into the war. Sweden will use the exile if it fails to beat the Russians and are outnumbered. Another event is to bring the King back later on.

But, I like the second suggestion by Valen best as it will motivate Sweden to attack Russia and Ukraine in a time limit.

vaalen
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Re: Second Post Release Patch

Mon Apr 09, 2018 4:30 pm

Karl XII is beating you if you believe he is too overpowered and want to lock him away five years. He is getting in your head like he did to the Danes, the Russians at Narva, and the Saxons.

Actually, I have only played the Swedes so far, and have never lost to Karl. I do not think he is overpowered since the changes in the patches.

And, I have no desire to lock him hp for five years. He was free to return to Sweden for most of that period , and the Turks offered him the use of an army to escort him back to Swedish territory if he would just leave, on a number of occasions. he refused, even when his own government begged him to return on repeated occasions.

The five year stay in Turkey actually happened, and had a devastating effect on the Swedish conduct of the war. I am suggesting a way to put this in the game, and to provide a challenge to the Swedish player that is based on this most important event.

I am very impressed by your excellent advice on how to fight the Swedes, which is pretty much what Peter the Great did after Narva. In fact, When Karl launched his invasion of Russia, Peter sent armies to get in his way, devastate the land, and slow him down, but ordered them to avoid fighting a decisive battle. Until Poltava.

vaalen
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Re: Second Post Release Patch

Mon Apr 09, 2018 4:40 pm

Liberty Bell wrote:
vaalen wrote:Another possibility would be to have Karl removed from the game for five years by event if he does not capture and hold Moscow or Kiev by the winter of 1709. This would certainly motivate the Swedish player to invade Russain. Perhaps the Ai could be scripted to have Karl try for these cites no later than January,1709.


Thanks Vaalen for the good summary and suggestion. I agree, this would be historically correct and a very good event for the game. This turned the tide and was the most dramatic event. It is also a diplomatic effort for the Swedes.

Maybe there is a third option. To make it simple, just make an option to exile Charles, to start the effort of bringing the Turks into the war. Sweden will use the exile if it fails to beat the Russians and are outnumbered. Another event is to bring the King back later on.

But, I like the second suggestion by Valen best as it will motivate Sweden to attack Russia and Ukraine in a time limit.


Thank you for the kind words. You have understood my intent.

I find your third option quite interesting. Perhaps there could be a scenario for the great Northern war that would be the same as the existing one, except that the player could choose between the three options at the beginning of the game, or maybe just the second and the third.

GenGrant21
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Re: Second Post Release Patch

Mon Apr 09, 2018 7:22 pm

Good idea. It would be good to have another scenario where you can play through the war with Karl XII gone for a few years and play another scenario where he is available the whole time unless he his killed. I like that idea. That way, I can still focus on the Polish and Danes before I even have to enter Russia!! :dada:

GenGrant21
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Re: Second Post Release Patch

Mon Apr 09, 2018 7:27 pm

Since we are now on a similar page Vaalen, do you think the war should be extended past 1716 in this new scenario/grand campaign? If it was, I would feel like I still could have some time to make a resurgence as Sweden after Karl XII has been in the Ottoman lands for several years.

GenGrant21
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Re: Second Post Release Patch

Mon Apr 09, 2018 7:29 pm

Oh, and Liberty Bell, I should be thanking you as well. Brilliant idea.

vaalen
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Re: Second Post Release Patch

Tue Apr 10, 2018 3:17 am

GenGrant21 wrote:Since we are now on a similar page Vaalen, do you think the war should be extended past 1716 in this new scenario/grand campaign? If it was, I would feel like I still could have some time to make a resurgence as Sweden after Karl XII has been in the Ottoman lands for several years.


I really like that idea. I think it should be extended to 1720 in the new scenario. It would be a real challenge, But very interesting. What if Karl had not been killed by that Norwegian sniper? He had managed to raise a sizable army.

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PhilThib
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Re: Second Post Release Patch

Tue Apr 10, 2018 3:40 pm

REPLACEMENT ISSUE FIX

The team made extensive trials and Bohémond supplied us a potential fix to the replacement issue. Just copy paste the enclosed file in the Settings and see how it works.

The main reason for the problem (which is NOT a bug) was that players did not have/keep enough assets to ensure maintenance (and the AI was even worse), so we decided to alter the behavior like follows:

* Maintenance now takes place only every 3 turns, like production, not every turn
* the overall maintenance cost has been strongly divided

If this does not ease the issue, one extra solution will be to slightly increase the conscript production, as this was the main source of problems (which explains also why Sweden is not suffering much from it in GNW, due to its large supply of conscripts).

Thanks for all feedback
:dada: :sherlock:
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vaalen
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Re: Second Post Release Patch

Fri Apr 13, 2018 4:22 pm

PhilThib, thank you for the improvement to the patch. I very much appreciate your efforts and those of the team to support this game.

Regards,

Vaalen

phoenix
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Re: Second Post Release Patch

Fri Apr 13, 2018 7:19 pm

Do I just copy this new file into the settings folder? I mean is it meant to completely replace the existing file of the same name?

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PhilThib
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Re: Second Post Release Patch

Sat Apr 14, 2018 9:39 am

phoenix wrote:Do I just copy this new file into the settings folder? I mean is it meant to completely replace the existing file of the same name?


Yes do so, this is what the dev tested and they feel it gives more balanced results

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Re: Second Post Release Patch

Sat Apr 14, 2018 3:12 pm

Any update on the release date for the official patch?

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PhilThib
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Re: Second Post Release Patch

Sat Apr 14, 2018 6:12 pm

Not until sufficient feedback has been received on the beta patch :papy:

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Re: Second Post Release Patch

Sat Apr 14, 2018 6:55 pm

PhilThib wrote:Not until sufficient feedback has been received on the beta patch :papy:



I wait with bated breath! :hat:

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Nikel
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Re: Second Post Release Patch

Sat Apr 14, 2018 8:24 pm

The problem is that nobody is feedbacking and the rest are waiting :siffle:

Baris
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Re: Second Post Release Patch

Sat Apr 14, 2018 10:42 pm

I think it wasn't all about Karl's war. Remember Peter of Russia was successful about modernizing clergy and army while III. Selim wasn't successful in janissaries. Pruth Campaign could be important as an option although game campaign isn't about Ottoman&Russian wars.

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