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Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Questions: "State of Origin" and locked units

Sun Jul 08, 2007 4:52 pm

Quick question #1:

Why do some units have a "state of origin" listed in their tooltip while some do not? I'm not referring to the little two-letter Abbreviation (VA, TX, AR, etc.) that appears next to the NATO icon on the unit's image, but rather to a line in the tooltip that comes up when you hover the mouse over a unit in the bottom bar.

I know that militia fight better in their own state. But what about line units, cavalry, etc. that have a state of origin listed? And why do some not?

Quick Question #2:

I still can't get my head around why some units are locked. I know the tooltip usually tells you why, but sometimes it doesn't. I've seen units (without generals) that aren't given a reason in the tooltip but still have a little lock symbol above the envelope at the upper left of the on-map unit. How do such units become unlocked?

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Uncle Billy
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Joined: Mon Jul 02, 2007 4:46 pm

Sun Jul 08, 2007 7:07 pm

I won't pretend to have the defintive answer to any of your questions, however I think state of origin is primarily cosmetic except for two things 1) militia fighting 2) the limit of regiments each state can provide.

In cases where a state of origin isn't given, the unit is probably a USA unit, ie. a mixed unit left over from before the war, or a marine or sailor, or HQ type support unit. I beleive some of the historical brigades that appear may also not have a state of origin, whether this is to reflect historical details or just a cosmetic thing I don't know.

Non-militia units don't get a native state fighting bonus, but I bleeive they fight as well or better than militia defending their native state anyway.

Sometimes the locked units just replicate historical circumstances, ie. if an army group or commander had existed in a region but not acted or been permited to act until a certain date the units appear but are locked for a number of turns. This is good because the player can at least make his plans around the future availability of the units, rather than just having them appear at the date when the first became historically active.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jul 09, 2007 9:07 am

sometime there is a lock to show that the unit is static (state militia unable to move outside their town) but they are not really locked per se.
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