Kensai wrote:It has its merits, but you must consider the historical reality of being skewed against the Central Powers. There are some nice vessels that can do serious damage, but yes, I would say that mostly it's a land game. The CP will have to use subterfuge (raiders and submarines) to reverse the superiority of the Entente. Of course the Russians are weaker still.
Kensai wrote:I don't think so. But I believe it should be allowed, albeit with major cohesion issues for the Japanese ships (that operate beyond the Pacific). Actually, the same course of action could be applied to the German fleet operating in the Mediterranean and the Austro-Hungarian operating beyond the Mediterranean to fix that as well. We have seen tags for land units that take cohesion penalties when they leave their home regions in other AGEOD games, I don't think it is impossible to implement.
Egg Bub wrote:Is it possible to send the Japanese navy to the North Sea or Mediterranean like a reverse Russo-Japanese war?
Kensai wrote:It's easier than you may think. Of course you need to wait for bad weather (winter time) for the detection values to fall. It will make the voyage lengthier but what counts here is not to be intercepted.
Kensai wrote:In my tests I have not found such a fleet. Unless the rival player or AI puts it there. How could a fleet block open sea all the time without losing cohesion anyway?
(a future mechanism for all AGEOD games could be that of a "fleet in being", i.e. a fleet in a port with the special action button intercept pressed so that it could intercept any passing ships that venture one sea region away... in other words it could be as current intercept works, but it could also function when the ships are in port...)
Kensai wrote:If this is happening, then it is a bug or some other unexplained rule of seaborne resupplying. Ships, even in PON, could not stay forever in the sea without losing cohesion (let alone supplies!), especially in bad weather. Cohesion should get even faster to a low point when the fleet is set in offensive stance.
Given that your fleet will only intercept if in offensive stance (or the rival in offensive stance), simply having in defense a fleet in the Channel should not stop a CP player from passing either the German or Austrian fleet. I am telling you this cause the AI will always have some clairvoyance to "see into your plans" according to the difficulty, so it would be almost impossible to pull it through (unless if it sneaks in really bad weather). But against human players it is relatively easy. Your Channel Fleet will not intercept if the other fleet is in defensive too. A crafty CP player will make a dash in the Channel, passing as fast as possible, avoiding combat, or in bad weather (but it will take some more time).
The intercept button should be doing something different. It means it will get to a nearby sea region if a battle there occurs. But a battle won't occur if you are in defensive/battle unless there is friendly fleet in that nearby sea region that has started the battle or is attacked. This is my understanding, at least. Interception is the sea equivalent to the march-to-the-sound-of-guns. The main difference is that given there is no MC in sea regions, battles won't start unless one of the parties is in offensive mode.
Kensai wrote:We have discussed this stuff in the past. It's not too narrow. Ships can pass and they did pass even in WW2. Anyway, the game mechanics allow for a fleet to pass and unfortunately players have done this gamey move of uniting the two fleets of the CP. As far as resupplying in the sea, I am not at all sure, especially for a larger operation.
The U-Boat campaign is featured.
Kensai wrote:Egg Bug, what you are talking about is wishful thinking. What I am talking about is how the game is implemented. Also, if or not Germany would have been able to dash a fleet across the Channel was discussed in a previous search and we reached no conclusions as it remains a what if. I say it could be done. You say it won't. We cannot reach a conclusion cause it was never tried. But just because it was never tried does not equate it would have failed.
The fix for this eventuality would be if the mechanism I propose is implemented, ie make fleets intercept from port.
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