Have you applied this same technique to any custom events in your AACW SVF Mod?
edit> If so, the reason I ask, is this could be considered "outside" the definition of the "modable" Historical Database files and might possibly be allowed to be part of the upcoming AACW code patch depending on Pocus' opinion.
My own opinion is that such work wouldn't interfere with player/gamer Modding efforts, especially if these events were to be placed in an altogether separate event file to be linked into the campaign scenarios. This would eliminate modifying the various scenario specific event files.
lodilefty wrote:Not that "AddGarrison is actually quite a complex command
(actually, it's the execution of garrison placement that is complex)
For Athena, I'd be tempted to increase the ChancePerRPL parameter to a very high level to be sure she takes advantage of this....
Spharv2 wrote:Question I have, not having learned enough of the modding stuff is...Does the AI recognize any of the geographic or political divisions in the game? FOr instance, can the AI be "taught" to tell the difference between the different grand regions, or states, or anything like that? I kind of doubt it, but it would be a nice feature to add at some point, since it would seem to make things more diversified when assigning objectives and their progression.
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