cleveland wrote:This is my impression as well, which as a long time wargamer causes me confusion
I think the confusion lies in what the effects are turn to turn and what the effects are at the end of the interphase.
So- if I research tech on a normal turn does the effect take place the next turn or the next interphase turn (as an example).
No doubt that is one part of this games that tripped up most everyone-just when should you make various decisions-and when would those work. Any political actions that impact NW would be in the interphase. Free repair of naval units and/or air units occurs during the interphase.
Research projects can be started or completed any turn.
I plan on testing this approach in a 4 player game. I think that everyone can do all the little things-and more, while other players are doing their military phase.