User avatar
Blind Sniper
Sergeant
Posts: 79
Joined: Mon Aug 18, 2008 12:55 pm
Location: Italy

Kentucky Event

Mon Aug 18, 2008 1:16 pm

Hi all,

I'm a new member and I'm playing my first PBEM.

My concern is to know how exactly Kentucky event works...

This event trigger after militia attack or I miss anything?

Thanks

User avatar
Spharv2
Posts: 1540
Joined: Sat Feb 25, 2006 5:39 am
Location: Tallahassee, FL

Mon Aug 18, 2008 2:36 pm

I believe it's triggered against whichever side makes any offensive move in KY. Militia or regular, if you attack someone, it should trigger against you.
Official Queen's Ambassador to the South
[SIGPIC][/SIGPIC]

User avatar
Blind Sniper
Sergeant
Posts: 79
Joined: Mon Aug 18, 2008 12:55 pm
Location: Italy

Mon Aug 18, 2008 3:40 pm

Spharv2 wrote:I believe it's triggered against whichever side makes any offensive move in KY. Militia or regular, if you attack someone, it should trigger against you.


Thanks Spharv2, therefore if I assemble a lot of units on there this won't be a problem, right?
Same thing if I move some units around Kentucky (e.g. cut railroad network), the most important thing is don't attack anyone...

User avatar
Spharv2
Posts: 1540
Joined: Sat Feb 25, 2006 5:39 am
Location: Tallahassee, FL

Mon Aug 18, 2008 3:48 pm

You can assemble forces, not positive on the cutting of rail lines. That event has caused an awful lot of confusion, just like the situation did in real life. :) I don't think I've ever tried cutting rail lines, so I'm not sure it that'll trigger it. Don't think so, but I'd have to look at the event to be sure, and I can't do that at work.
Official Queen's Ambassador to the South

[SIGPIC][/SIGPIC]

User avatar
Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Mon Aug 18, 2008 4:06 pm

Blind Sniper wrote:Thanks Spharv2, therefore if I assemble a lot of units on there this won't be a problem, right?
Same thing if I move some units around Kentucky (e.g. cut railroad network), the most important thing is don't attack anyone...


I think that the key is not to attack anyone. Cut all the railroads that you want.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Mon Aug 18, 2008 5:34 pm

The key is to not be the first to take enemy held cities. Cutting rail lines wont trigger it. Fighting away from the cities won't trigger it. Massive buildups of troops in and around Kentucky can trigger related events with confusing messages and effects, but the main loyalty event is controlled by the ownership of the cities.
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Aug 18, 2008 6:33 pm

I *think* the trigger is when you attack certain enemy militia starting in Kentucky. I don't know which militia, and I don't know what exactly constitutes an "attack" in this context, though.
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Spharv2
Posts: 1540
Joined: Sat Feb 25, 2006 5:39 am
Location: Tallahassee, FL

Mon Aug 18, 2008 7:08 pm

You know what's really sad is that we've had 4 (?) betas answer this thread, and most of what he's got was, "Well, I think it's like this..." :niark:

Thank goodness for Jabberwock coming through with a straight answer. :bonk:
Official Queen's Ambassador to the South

[SIGPIC][/SIGPIC]

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Mon Aug 18, 2008 8:00 pm

I don't know if the Boyd/Floyd thing has been fixed yet, so don't take either one. (Prestonburg or the region across the river from it)
[color="DimGray"] You deserve to be spanked[/color]



Image

User avatar
Daxil
AGEod Grognard
Posts: 849
Joined: Sun Jun 29, 2008 7:55 pm
Location: Somewhere in the Alleghenies

Mon Aug 18, 2008 9:14 pm

It really pays not to be the first to attack in MO and KY too btw. The FOW makes a big diff for both offensive and defensive players.
"We shall give them the bayonet." -Stonewall at Fredericksburg.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Tue Aug 19, 2008 1:45 am

Rafiki wrote:I *think* the trigger is when you attack certain enemy militia starting in Kentucky. I don't know which militia, and I don't know what exactly constitutes an "attack" in this context, though.


I know this one true. Any damage on the starting KY militia, will fire the event for the defender. I have attacked and not destroyed the militia before and the state went to my opponent. :bonk:
[color="DarkGreen"][SIZE="2"]“We may be annihilated, but we cannot be conquered.”

- General Albert Sidney Johnston[/size][/color]

[SIGPIC][/SIGPIC]

[CENTER][color="DarkGreen"]AGEod's American Civil War Wiki - [/color][color="DarkGreen"]AACWWiki[/color][/CENTER]

User avatar
Blind Sniper
Sergeant
Posts: 79
Joined: Mon Aug 18, 2008 12:55 pm
Location: Italy

Tue Aug 19, 2008 12:16 pm

Thanks to all for your replies.

Massive buildups of troops in and around Kentucky can trigger related events with confusing messages and effects


Do you know which events?

but the main loyalty event is controlled by the ownership of the cities.

I *think* the trigger is when you attack certain enemy militia starting in Kentucky. I don't know which militia, and I don't know what exactly constitutes an "attack" in this context, though.

I know this one true. Any damage on the starting KY militia, will fire the event for the defender. I have attacked and not destroyed the militia before and the state went to my opponent.


I'll pay attention to these info, I don't want that Kentucky secedes.

It really pays not to be the first to attack in MO and KY too btw


Why in Missouri also?

Reverend Zombie
Sergeant
Posts: 68
Joined: Sat Mar 01, 2008 2:06 am
Location: United States

Tue Aug 19, 2008 3:35 pm

Doomwalker wrote:I know this one true. Any damage on the starting KY militia, will fire the event for the defender. I have attacked and not destroyed the militia before and the state went to my opponent. :bonk:


"Defender" can be defined pretty loosely for the purpose of this event from what I've just seen in my PBEM.

I was moving a stack of USA forces via river to reinforce Bowling Green, and they triggered the Kentucky Secedes event after a battle with some CSA troops who had moved into the territory before the US forces arrived.

I believe my troops had been set to defensive posture, but switched over to offensive due to the presence of the enemy. :mad:

User avatar
Daxil
AGEod Grognard
Posts: 849
Joined: Sun Jun 29, 2008 7:55 pm
Location: Somewhere in the Alleghenies

Tue Aug 19, 2008 5:21 pm

Why in Missouri also?


Well, I think MO is triggered from the Lyons event. I just meant the FOW advantage is nice.
"We shall give them the bayonet." -Stonewall at Fredericksburg.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Tue Aug 19, 2008 10:55 pm

Reverend Zombie wrote:"Defender" can be defined pretty loosely for the purpose of this event from what I've just seen in my PBEM.

I was moving a stack of USA forces via river to reinforce Bowling Green, and they triggered the Kentucky Secedes event after a battle with some CSA troops who had moved into the territory before the US forces arrived.

I believe my troops had been set to defensive posture, but switched over to offensive due to the presence of the enemy. :mad:


That is interesting, because I could have sworn it was only the 3 Union and 3 Confederate militia that caused the event to fire. Those 6 are locked at the start, so I doubt he could have had one in the attacking stack.

Just a side note. I do remember someone, I think it was Pocus, that had posted in one of the other KY event threads about a certain number of units would fire the event also.
[color="DarkGreen"][SIZE="2"]“We may be annihilated, but we cannot be conquered.”



- General Albert Sidney Johnston[/size][/color]



[SIGPIC][/SIGPIC]



[CENTER][color="DarkGreen"]AGEod's American Civil War Wiki - [/color][color="DarkGreen"]AACWWiki[/color][/CENTER]

User avatar
Injun
Lieutenant
Posts: 140
Joined: Sun May 04, 2008 1:52 am
Location: Orangre Park, Florida

Tue Aug 19, 2008 11:50 pm

Domewalker,
I read the same thing myself. I do not recall the numbers. Kentucky is like a scared cat sittin on a rail fence. It does not know which way to jump. So any action by eaither side may cause it to jump in the opposite direction. Makes for an interesting problem. Whoes gona scare the cat to jump. I think it best to leave it uncertain especial in a two player game. Why take the uncertain away.

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Wed Aug 20, 2008 4:32 pm

Reverend Zombie wrote:"Defender" can be defined pretty loosely for the purpose of this event from what I've just seen in my PBEM.

I was moving a stack of USA forces via river to reinforce Bowling Green, and they triggered the Kentucky Secedes event after a battle with some CSA troops who had moved into the territory before the US forces arrived.

I believe my troops had been set to defensive posture, but switched over to offensive due to the presence of the enemy. :mad:


I verified this. I sent a CSA militia to Louisville, got clobbered, and got the 'USA invades Kentucky' message. I think the event is checking possession after a battle in one of the key locations, but not checking to see if possession actualy changed.

Not such a straight answer anymore. :nuts:
[color="DimGray"] You deserve to be spanked[/color]



Image

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 156 guests