Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Troop Quality

Sat Aug 09, 2008 10:38 am

Goodaye,

I've figured out that Troop Quality = Discipline but I'm having trouble seeing how it works in combat. The following is an extract from a battlelog of a simple battle between a unit of colonists in a settlement and a bunch of Indians (Pequot Wars).

It's the very first round of the battle, ranged combat and everybody is currently at full strength.

[SIZE="1"]3:28:22 PM (Reporting) Target unit is: Great Britain\Hartford Settlers\Hartford Settlers
3:28:22 PM (Reporting) Attacker targeting 1000039 Colonists
3:28:22 PM (Reporting) Attacker Braves health: 6 Cohesion:40
3:28:22 PM (Reporting) Defender Colonists health: 4 Cohesion:30
3:28:22 PM (Reporting) *** Start of action *** 0
3:28:22 PM (Reporting) Attacker belong to a attacking group SubType: Irregular Defender belong to a defending group SubType: Militia
3:28:22 PM (Reporting) Terrain: City Weather: Snow Complete list of values from TEC:
[color="Red"]3:28:22 PM (Reporting) Braves (Fire: 50 TQ: 0 )
3:28:22 PM (Reporting) Colonists (Prot: 2 TQ: 2 )[/color]
3:28:22 PM (Reporting) The group of the firing/assaulting unit is crossing an obstacle, but exchange is in a structure
3:28:22 PM (Reporting) Firer base fire: 5.00
3:28:22 PM (Reporting) Firer value with terrain: 2.50
3:28:22 PM (Reporting) Braves - Commander: Sequin Cmd Coeff. %: 115
3:28:22 PM (Reporting) Battle effectiveness with leader rating: 115.00%
3:28:22 PM (Reporting) Firer value with leader tactical rating: 2.88
[color="Red"]3:28:22 PM (Reporting) Firer value with TQ correction: 3.02[/color][/size]


My confusion arises from the Indian Braves having a Discipline (TQ) value of 6 yet it is shown above as TQ 0. (The colonists also have a Discipline of 6 and are shown above as TQ 2).

Further down the battle log extract, right at the end, the Braves have their Firer value increased from 2.88 to 3.02 due to their TQ (of 0).

Similiar TQ 'anomalies' occur throughout the entire battlelog. I suspect that I'm either misinterpreting or missing some vital clue here. However once ranged combat is completed and the assaults begin at Range 0 then I typically get the following extract.

[SIZE="1"]3:28:22 PM (Reporting) *** Start of action *** 9
3:28:22 PM (Reporting) Attacker belong to a attacking group SubType: Irregular Defender belong to a defending group SubType: Militia
3:28:22 PM (Reporting) Terrain: City Weather: Snow Complete list of values from TEC:
[color="Red"]3:28:22 PM (Reporting) Braves (Fire: 50 TQ: 0 )
3:28:22 PM (Reporting) Colonists (Prot: 2 TQ: 2 )[/color]
3:28:22 PM (Reporting) The group of the firing/assaulting unit is crossing an obstacle, but exchange is in a structure
[color="Red"]3:28:22 PM (Reporting) Assaulter base + BB-abi TQ: 6.00[/color]
3:28:22 PM (Reporting) Assaulter TQ with terrain: 6.00[/size]


Now, even though TQ values shown above are as before (0 & 2 respectively) the actual Assault unit TQ value is shown as correct, eg. Assaulter base + BB-abi TQ 6.00 (Actual unit value = 6).

So, where have I got my wires crossed?

Cheers,
Plugger

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sat Aug 09, 2008 10:45 am

Snow? :sourcil:

Weather modifies a lot...

Also maybe:
The group of the firing/assaulting unit is crossing an obstacle, but exchange is in a structure


And the modified "up" with a 'zero' is most likely that the 'zero' is really a number between 0 an 0.49 [3.02/2.88 ~= 1.05]

There is a lot going on "in there". We'll put it on 'things to check' list.
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Sat Aug 09, 2008 1:36 pm

Goodaye,

Attacking over a minor river in snow is a 50% penalty which shows up in the 'Braves (Fire: 50 TQ: 0)' line as far as I can gather, from the relevant terrain file.

The Colonists, snug in their log cabin settlement get a Protection 2 rating from the City / Snow terrain file which shows as 'Colonists (Prot: 2 TQ: 2).

I've looked at both terrain files and I can't see any adjustment made to TQ from either weather or terrain other than stated above.

All the other factors show up as expected in the battle log (cohesion, strength, leader effect, ROE, etc.).

I can't see why a TQ of '0' increases the firing value either. It's possible it's a decimal point / rounding situation as you've mentioned but in the other areas of the battle log (that I've found) any value with two decimal points is stated as such (5.00 instead of 5.0).

Then again I could have it all wrong.

No big drama either way, I'm sure it's not a game breaker.

Cheers,
Plugger

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 11, 2008 2:55 pm

The TQ 0 you read is the modifier to TQ from terrain+weather. This is not the base TQ of the unit.

So in the end, as the final TQ value is 6, you get a slight bonus to fire, as discipline above 5 give that.
Also, in assault, TQ (discipline) is used in a vastly different way.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Tue Aug 12, 2008 7:34 am

Goodaye,

Aha! That makes sense. So in the following typical terrain file extract...

[color="Red"]Adjustment to fire strength[/color]
ATKFire2 = 75
DEFFire2 = 110

[color="Red"]Adjustment to Protection levels[/color]
ATKProt2 = -1
DEFProt2 = 1

[color="Red"]Adjustment to Troop Quality[/color]
ATKTQ2 = -1
DEFTQ2 = 1

and the other stuff relates to frontage.


I have one other question. In the example used above the Indians are attacking a settlement in clear terrain in snow across a minor river. Which terrain file is used - City / Snow or Minor River Crossing / Snow or Clear / Snow ?

It appears from the numbers that City / Snow (?) is used for the combat (attacker and defender) but how does the program determine which one to use when there are three possible sets of terrain data that could be used as there is in this example?

Thanks for the help and info.

Cheers,
Plugger

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Aug 12, 2008 8:43 am

all are used... if you pass a river while you attack a town, the town is considered just behind (or close to) the river. The program can't differenciate between the two cases (the town is behind or is well into the land, after the river). This would need an additional map information for each region.

So you suffer from river penalty + the city terrain matrix, in snow weather.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Tue Aug 12, 2008 11:19 am

Goodaye,

Nasty! Thanks again for the help.

I'm really enjoying your game.

Cheers,
Plugger

Return to “BoA2: Wars in America”

Who is online

Users browsing this forum: No registered users and 5 guests