
Here's Central Germany how it looks following some mods.
Modding of Region Names, (.RGN files) have to be regarded as a subject for discussion rather than a matter for official NCP mods.
The same is true for Graphic mods to regions lookout: .PNG -regions- files.
For details over this subject see:
http://www.ageod-forum.com/showthread.php?t=9950
We have, anyway at hand wide modding chances over structures placement: Cities, Towns, Fortresses, Depots.
In the picture you can see more changes to structure deployement in Berlin and Saxony areas.
Berlin Area
Fortresses overlooking main routes of access to Berlin have been added or moved.
-Spandau Fortress added to Eberswalde Region.
-Wittemberg Fortress added to Burg Region.
-Magdeburg Fortress moved to Uelzen Region.
The position of the 3 mentioned fortresses controlling the roads to Berlin is historical accurate and adds strategic depth to campaign planning.
Saxony
The main issue was moving Leipzig to a more topographically accurate position, so to not having this town along the Elbe river and so close to Dresden.
-Leipzig City moved to Halle Region.
-Wurzen Town added to Leipzig Region.
-Dresden City transformed into a Port River Fortress.
Notes
Regions are not and will not renamed!
So you'll have instances where a "moved" structure is set over a Region not matching its names.
An example
Leipzig City will figure out in Halle Region, while Wurzen Town will be in Leipzig Region.
We could think of Region names as countriside names not always matching Town/City names.
Anyway, for gaming attention will be focused over structure names beeing their control worth VPs, rather than region names.
It's of little importance having and adjacent Leipzig Region on map when you have properly located Leipzig City!
Of course I could go after scenery modding and even new sceneries editing without "moving" structures, at all.
I please NCP users to post here their comments as regard evidencing what's the solution they like.
I'll keep mind of it!
As regard the pool........
1. I LIKE REPORTED TOPOGRAPHIC MOD ACCORDING TO THE DESCRIBED TERM.
2. I PREFER THE DEFAULT MAP FOR MODS AND 3rd PARTY NEW SCENERIES.