Is it possible, using the mod enabler (keeping directory structure within the mod correct) to make changes to the setup file of a scenario, cvs split it to the approriate mod directory and test it?
This would avoid the rigamarole of also splitting events and cities and creating a new scenario, which I am sure to somehow mess up.
This would also allow for incremental testing, by renaming the mod. If there's anything I've learned about computer wargame scenario design, even with easier to use tools, it is that you must test often. Every time I thought I was on a roll and did alot of work, I made a mistake somewhere, which was difficult to find.
When I know the changes work, I can tackle turning it into a new scenario, but I want an easy way to discover where my mistakes are, along the line.