CWNut77 wrote:A lot to respond to here, not much time to do so at the moment. Two things real quick...
1) There was a very major "side-show" involving the New Mexico theater in the Civil War, early in 1862. For this reason I am glad that it is included. In fact, I would be one to argue for this region to be expanded, but won't lose sleep if it isn't.
2) The Indian Wars would not make for a very "deep game" IMO. That warfare was pretty much of the partisan nature, with "armies" never massing to that many men in comparison, and the skirmishes were never part of a real organized campaign as AACW player would recognize the term.
CWNut77 wrote:A lot to respond to here, not much time to do so at the moment. Two things real quick...
1) There was a very major "side-show" involving the New Mexico theater in the Civil War, early in 1862. For this reason I am glad that it is included. In fact, I would be one to argue for this region to be expanded, but won't lose sleep if it isn't.
CWNut77 wrote:2) The Indian Wars would not make for a very "deep game" IMO. That warfare was pretty much of the partisan nature, with "armies" never massing to that many men in comparison, and the skirmishes were never part of a real organized campaign as AACW player would recognize the term.
Jabberwock wrote:+1 - We've got Sibley and Canby in the game, let's set 'em up. And Gray, please-please-please change Tuscon to Santa Fe.
+1 ... sadly. I would enjoy having my Lakota-Commanche-Apache Confederation all simultaneously head east. I might even enjoy it twice. After that, I think my interest would drop off.
CWNut77 wrote:Although, I would like to see some kind of off-map event triggered in the game, representing the Sioux Massacre of 1862. Not sure what effect this should have on the player though...
berto wrote:Instead of an American Indian Wars game, I would much rather that AGEod go backward in time and develop games on earlier European conflicts such as the Seven Years War, War of the Spanish Succession, Thirty Years War, etc.
berto wrote:But of course, AACW2 would be very nice, indeed!
berto wrote:Also, if AGEod goes so far as to broaden AACW to encompass indian operations in the west, couldn't you just as well argue for an expansion of the naval component to include the far-flung, oceanic raider operations by the CSS Alabama, CSS Shenandoah, etc.? I'm not suggesting that! You have to draw the line somewhere, and I'm happy with the current game scope as it is. (Of course, there's still much to be done within that scope.)
Jabberwock wrote:It's there, just not quite functioning historically yet. Three Indian units appear locked in the Great Plains in summer/fall '62. Ageod even planned to expand it, they had Sandra do a picture of Little Crow. It's just waiting for a modder to improve it.
More info here
berto wrote:Instead of an American Indian Wars game, I would much rather that AGEod go backward in time and develop games on earlier European conflicts such as the Seven Years War, War of the Spanish Succession, Thirty Years War, etc.
But of course, AACW2 would be very nice, indeed!
Clovis wrote:<snip>
I would like too seeing partisan units restricted to move only in some aeras where they got the larger support of population...
Ian Coote wrote:Actually it wasn't as one sided a conflict as one would think.The US military prior to the civil war was only around 16,000.After the civil war it was cut back to around 54,000.In the Big budget cuts of 1873 it was cut back again to 25,000,and thats paper strength,in reality the figures were a lot lower.Thats an awful small amount of troops to cover so large an area.Its hard to estimate the population of the plains indians,but conservative estimates place it at least 500,000,which should give it a fighting force of at least 100,000.Granted they were spread out all over the place,but so was the US military,spread out in one or two company outposts from Kansas to the Pacific.I think the only time that all twelve companies of Custer's 7th cav.were united and operated together as a military unit was in the Sioux War of 1876.In game terms I wasn't thinking of this as an extension of AACW2 but as a stand alone game.Ithink AGEOD'S present game engine would work quite well with this.As for sales I dunno,but I'd buy one.
lodilefty wrote:Hmm. I've an idea how to mod this, if you'd like to test it.
I'm too busy with WiA to do much with it now....![]()
In general terms: for an Area, or series of Regions, a repeating [every turn] event that selects all partisan units, and triggers an action on them.
The action could be cohesion/strength loss, lock in position, or even total elimination. Can include probability to tempt the player.
The script would be a variation on the 'model upgrades' events found in the Various Events script.
[I just wrote something like it for WiA, generating lower cohesion in New England Militia upon certain events in War of 1812].
Clovis wrote:Your proposal is interesting but unfortunatly, the AI wouldn't be able to cope with.
lodilefty wrote:Probably true
Could add 'checkplayer', so AI wouldn't be affected. Another 'helper' for the AI?
Clovis wrote:As most as possible, I prefer solutions suitable for AI. I would like to get , like the West ability, abilities restraining move to one aera, which could be user-defined.
For now, I just severely reduced the movement rate of foot guerilla units. That's make sense historically as these units were relunctant to leave their recruitment zone. I'm yet wavering about horse guerilla.
Gray_Lensman wrote:I should mention that the current map(s) that the game uses are 328 MBytes in size. Almost all "Paint" programs refuse to load them up, even the normal MS Paint that comes with Windows. Currently, I'm barely able to work with the one for ACW using Paint Shop Pro. I really don't think the map can get much larger in overall pixel size and be easily worked with. What this effectively means, is that in order to display a larger overall area, less detail would be available for a given region in order to limit the size of the working area. Basically a larger scale.
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