CWNut77 wrote:I take it you could not do this in BOA1?
Banks6060 wrote:I'm actually not sure...but I know that the feature in AACW is one of the reasons I love the game so much. Making all of the financial and such decisions to guide you nation to victory instead of just having pre-formed armies to push around is very satisfying to me. It's why my interest in NCP faded rather quickly.
arsan wrote:Hi
No, BoA 1 did not have units production and for what i know WIA will not have it either.
The WIA system will be similar to the one used on NCP: historical OOB at start, historical reinforcements by event (as on BoA) and also some pseudo unit production (not on BoA) by activating political options (like spending political points, VP and or NM to "Send reinforcements form England" or "Call more patriots to arms" and receive some on map units and/or replacements).
I'm not expert on the SXVIII wars but i'm not sure a "production" system would reflect how this era wars were fought.
American armies were mostly volunteer and militias armies whose men come and go more or less freely.
And French and England armies were sent and withdrawn to the americas depending of diplomatic and politic developments and on how the war was going.
Regards!
berto wrote:Note to AGEod: Please keep making both types of games: high-level, strategic ones, with economics, army recruitment & reorganization, etc., like AACW and the forthcoming VGN; and lower-level, operational ones, where you just "push armies around," such as NCP & BOA(2). Some of us prefer the latter.
Isn't having choices great?
Gray_Lensman wrote:There is so much that has to be done to the map in just the areas that the Civil War was actually fought in... I would rather they concentrate on some finer points to make the design even more closely resemble the conditions of the Civil War, maybe reduce the scale per region, go with 7-day turns, improve the naval/amphibious operational code, etc.
chainsaw wrote:YES! I would rather see the map end at the Mississippi River - the whole "trans- Mississippi" theater could be handled as off-map boxes. Much of the north could be off-map boxes, say anything above a line drawn from middle New Jersey west to Pittsburgh, west to the Iowa/Missouri border.
Double or triple the regions where the real maneuvering occurred in the eastern and western (west of the Appalachian Mts.) theaters. I would like to see more room to maneuver between Washington and Richmond, VA. I'd like to see one turn = 1 week. I'd like to see recruits come to a central point like a training camps and let the AI handle marshaling the units.
.
CWNut77 wrote:The trans-Mississippi theater is very important actually.
chainsaw wrote:YES! I would rather see the map end at the Mississippi River - the whole "trans- Mississippi" theater could be handled as off-map boxes.
.
TheDoctorKing wrote:<snip>
.... But you certainly don't need coverage for west Texas, New Mexico, to say nothing of Oregon or New York. If the war never got there then it never got there.
Gray_Lensman wrote:What would be the point of that? That wouldn't be the American Civil War. There is so much that has to be done to the map in just the areas that the Civil War was actually fought in that adding all that would just double the workload. For your information, the current map isn't done yet. I would rather they concentrate on some finer points to make the design even more closely resemble the conditions of the Civil War, maybe reduce the scale per region, go with 7-day turns, improve the naval/amphibious operational code, etc.
arsan wrote:Don't know much about it, but probably its was a too uneven conflict.
Gray_Lensman wrote:Basically, the current map does a pretty good job of encompassing the actual Civil War area, except for maybe an expansion along the Mexico-Texas border and the Canadian border to accomodate the foreign intervention occurances. Though I like the region type of map layout, I'd like to see the regions more standardized in size, to make the movement cost more meaningful. Currently, there are regions of the same terrain that can be 3 times larger than another region of the same exact terrain, with movement time being identical across either region.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 10 guests