beresford
Conscript
Posts: 7
Joined: Mon May 26, 2008 7:29 pm

End game

Sun Jun 15, 2008 4:15 pm

Just completed my first game (10a patch) as Union and the end game was rather tiresome. Once I had captured all the objectives, the CSA formed large gorilla (spelling deliberate) stacks which charged around behind my lines without any obvious supply souce supply smashing through my garrisons at will and recapturing (and then re-losing) each objective in turn. I never saw any evidence of CSA units dieing because of attrition, I think I finally wore them down because they couldn't build new units in that sort of situation. They didn't seem to need a capital, as they were without one for a number of turns.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 16, 2008 10:33 am

They perhaps relocated them.

If they don't surrender because of the loss of Richmond, then you have to defeat them on the field several time, and not use Morale consuming options.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Mon Jun 16, 2008 2:01 pm

Pocus wrote:They perhaps relocated them.

If they don't surrender because of the loss of Richmond, then you have to defeat them on the field several time, and not use Morale consuming options.


I've mentioned thisbefore :siffle:

It would be helpful if the status screen showed the location of the other sides capital. I've searched the map for it before and can't find it.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 16, 2008 5:01 pm

You get the location of the enemy capital with tthe F9 page of the ledger.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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