chainsaw wrote:I'd vote to leave it alone...yes, it can be annoying to have to move into the region, wait a turn and THEN issue the order to destroy the RR's. But history shows that really tearing up the roads takes time. If we wanted to model history there would actually be two levels of RR destruction:
1. Rail Disruption = tearing up the rails, burning wood bridges, but not the rolling stock (such as could be done by cavalry moving through a rail region quickly). When Jackson "jacked" the locomotives from the B&O line early in the war that was about the only time the CSA obtained US rolling stock. This is what the game is doing now when you "destroy" the rails. Repairs are accomplished quickly by re-using the same iron rails (unbending them and replacing them back on a new bed of rail sleepers or ties) and rebuilding bridges with local materials. The Union was able to get bridges and destroyed lines back in operation quickly. ; and
2. Rail [color="Red"]DESTRUCTION[/color] = what Sherman did while moving through Georgia. It involves removing the rails, heating them on a burning pile of timber or rail ties, giving the rails a twist around a tree and torquing the rail (turning it along it's length). This would require more time to accomplish, and repairs would require a huge cost in war supplies (iron and material). All you have left is the ownership of the right-of-way and the rail bed (stone and cinders on a level base) & all else is new: new rails, new spikes, new signals, new supply & repair facilities, new rolling stock, etc...
This would be akin to having the ability to build a completely new RR line in the game. That would be fun...but don't think it's on Pocius' list of "to do".
Regarding time, complication of methods, etc.: Why does it only take a day or two now?
I am not trying to break the game or anything, just not waste time that men could be doing other things with. If I move my raiders to an enemy region, then next turn I destroy the rail in said region and order them to the next region to continue to destroy track. Now they wait in this new region like sitting ducks for anything traveling through/sitting there. (for days!) Or, I have to plot their movement path through additional regions to avoid combat, but I use up cohesion as well as time I could have been regaining cohesion already lost.
My name is Aaron.
Knight of New Hampshire