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Heldenkaiser
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Why does a field hospital reduce the power of a corps?

Sat Apr 19, 2008 7:31 pm

Still not quite sure where things like field hospitals, signals, balloons, engineers etc. go. I thought with the army commander, but since they provide benefits to the stack they're in, rather than the whole army, they probably ought to be with the corps? :confused:

Anyway, the actual question is this: Playing around with assigning such assets either to the army or to the corps, I noticed that adding a field hospital to a corps reduced the latter's power by a staggering 90 points. I noticed it raised the weight by 7 or so, but that can't account for the loss in power ... or can it? Or what else could it be?

Thanks! :)
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WillisNYC
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Sat Apr 19, 2008 7:40 pm

Did your leader incur a 5% penalty for not having enough command points in the stack when you added the hospital?

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Heldenkaiser
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Sat Apr 19, 2008 7:42 pm

WillisNYC wrote:Did your leader incur a 5% penalty for not having enough command points in the stack when you added the hospital?


No, he had plenty. Grant and only three divisions.
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

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Heldenkaiser
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Sat Apr 19, 2008 7:47 pm

Besides, I believe I have seen that a field hospital doesn't use CP. Not sure about that. Same with the other service assets. They rather provide them ... would they also use them, it would be a zero-sum game. :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

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soloswolf
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Sat Apr 19, 2008 10:32 pm

They don't use cp. And I have not noticed that happening before. I'll check my troops when I get home.
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Hobbes
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Sat Apr 19, 2008 11:02 pm

Heldenkaiser wrote:Besides, I believe I have seen that a field hospital doesn't use CP. Not sure about that. Same with the other service assets. They rather provide them ... would they also use them, it would be a zero-sum game. :)


I've often noticed strange reductions when I move units around for reasons I don't understand. I have kept a few notes - I'll have to have a look when I get time.

Cheers, Chris

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Sat Apr 19, 2008 11:09 pm

I dont know how power is calculated, but perhaps speed has some influence.

In case YES, as support units make (normally) the stack slower, power "showed" can be reduced, but real power in a battle should not.

Just searching a probable cause of this.

Try merge medics into a division, and compare results.

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Mosby
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Sat Apr 19, 2008 11:38 pm

I've got one in a stack of mine, and I don't think I take a hit for having it in there...makes me want to check though.
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W.Barksdale
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Sat Apr 19, 2008 11:45 pm

Medics not only increase cohesion recovery but also increase your max cohesion . When they get added you aren't at full strength anymore. I think it ups it by 4 points or something close to that.

EDIT: When they get added you aren't at full cohesion anymore.

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soloswolf
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Sat Apr 19, 2008 11:48 pm

That shouldn't reduce your power though, just raise the celing.
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W.Barksdale
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Sun Apr 20, 2008 12:13 am

The Pwr rating you see is based on a bunch of modifiers including cohesion. Maybe others I don't know. When cohesion is not at its max pwr rating will be affected.

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soloswolf
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Sun Apr 20, 2008 1:19 am

I'm not sure where the math hits it, but it would seem that if you had:

1000 of 1000 possible pwr @ 87/87 Avg cohesion.

That you would have:

1000 of 1057 possible pwr @ 87/92 Avg cohesion. (I don't remember the cohesion value that medical staff add, so I used 5.) Or something like that. It seems to me that it shouldn't go down before going up.
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W.Barksdale
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Sun Apr 20, 2008 1:33 am

I am not positive, however, I think it goes more along these lines:

Using your example 1000\1000 pwr at 87\87 cohesion. Add the medic.

Cohesion changes to 87\92. Now your stack is only at like 95% of its max cohesion.
1000*87\92->945\1000 pwr.

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soloswolf
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Sun Apr 20, 2008 1:45 am

Even if it does give it an immediate reduction, the max value goes up. That's why I don't think it should go down at all.
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W.Barksdale
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Sun Apr 20, 2008 1:48 am

Your max cohesion goes up not your max pwr. Play around with a stack you will see.

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soloswolf
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Sun Apr 20, 2008 1:53 am

Right, and when you have a higher cohesion, you have a higher power. All I am saying is that with the numbers we were using, when your max cohesion increases, so does your max power.

So, in your second example it would no longer be out of 1000, but 1057(ish).
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W.Barksdale
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Sun Apr 20, 2008 1:59 am

I don't believe max cohesion level effects your pwr at all. Try this to convince yourself:

Wait until your stack with the medic is at full cohesion. Note your pwr rating.
Take the medic outside the stack. Note your pwr rating again.

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soloswolf
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Sun Apr 20, 2008 2:03 am

How could it not? Now, it doesn't quite directly, but your percentage of your max cohesion gives you your percentage of your max power. (Assuming you are at full strength, and all other factors remain constant.)
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Sun Apr 20, 2008 2:42 am

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W.Barksdale
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Sun Apr 20, 2008 2:46 am

Gray Lensman wrote:This is not a valid example since the max cohesion level is decreasing, the power rating at that moment will remain the same, since the cohesion percentage multiplier will remain at 1.00. A better test is to wait until a stack is at full strength and cohesion and add the medic to the stack. The instant increase in the maximum cohesion level will result in a less than 1.00 cohesion percentage multiplier and if it is being used to directly modify the power rating of the stack, should show up in an instant decrease in the power rating of the stack, until the ratio is brought back to 1.00.


Exactly what I said with regards to a medic intially lowering pwr of a stack.

However, my last post referred to soloswolf's claim that at full strength a high max cohesion will modify pwr more than a low max cohesion. Which is false I believe. It doesn't matter what the max cohesion is with regards to pwr. All that matters is the % of max that the stack has not the max itself.

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soloswolf
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Sun Apr 20, 2008 3:48 am

Which is just what I have been trying to get out.

Now that that's figured out, what's the reason for Heldenkaiser's stack problem?
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tagwyn
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Sun Apr 20, 2008 5:27 am

Sir Aaron: I am eagerly awaiting the answer. I have no idea. What I did think i knew ... .

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Coregonas
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Sun Apr 20, 2008 8:28 am

Power is (nearly) never used in the game die rolls, it just helps the enemy (and yourself) to get an approximate idea of the enemy combat value.

So it does not add (as Gary said) the individual power of all the elements as it is i.e.

15 militia + 10 militia (cohesion low) + 15 militia +... + medic -> total 1000

But instead, adds the "full power" of all units, and then corrects as a cohesion %

Some like
(((15 mil + 15 mil + 15 mil +..+ medic ))) -> even a higher number 1100 BUT corrected then 1100 * 87% cohesion value so final power 870.

Sure formula involved is a lot more tricky but the answer is there..

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