User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Overal commander and abilities

Fri Apr 18, 2008 10:08 pm

Hi
I thought i knew how the abilities system worked (which ones affected just a unit, all the stack, only work when the leader is the commander...) but it seems i still have some doubts :bonk:
On a thread on the Spanish sub-forum Coregonas has pointed me to the fact that the tooltip of the Artillerist ability states that it affects all the stack where the leader is (as i already knew) and... also all the stacks on the region if the leader is the most high ranking.

I was not aware that a leader ability could affect more than one stack and it makes me wonder how it works and what abilities function like this.

For example, on the battle report, the higher ranking leader of your side on the region is the one whose portrait appears on the top left corner... can i suppose all his special abilities (well, the combat ones at least) will apply to all units on all the friendly stacks of the region during battle??? Or only some abilities work like this??
And what about the offensive /defensive ratings of the overall commander??
I thought they would apply only to his own stack but maybe i'm wrong :bonk:
Do this ratings affect also other stacks?? How??

Thanks in advance and regards! :cwboy:

User avatar
Heldenkaiser
AGEod Grognard
Posts: 943
Joined: Wed Mar 07, 2007 12:32 pm
Contact: Website

Fri Apr 18, 2008 11:26 pm

Some of the explanation of special traits in the manual refer to entire regions, such as Good Population Administrator, Pillager, Patroler. Artillerist is not among them though.
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]
Colonial Campaigns Club (supports BoA and WiA)
[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]
American Civil War Game Club (supports AACW)

User avatar
Evren
Posts: 158
Joined: Tue Jan 08, 2008 7:31 pm
Location: Istanbul, Turkey

Fri Apr 18, 2008 11:33 pm

From what i've read and experienced until now:

Abilities effecting the whole stack the commander is in:
Artillerist, Cavalryman, Deceiver, Deep Raider, Defensive Engineer, Engineer, Expert Forager, Forager, Fort Defender, Partisan, Indian Fighting skill, Irregular Fighting Skill, Militiaman, Patroler, Pontoneer, Ranger, Screener, Sea Spotter, Siege Expert, Supply Ranger, Training Master.

Some of those effect all the stacks in the same region if the commander has the highest ranking as you noted, such as cavalryman. You can see this by hovering your mouse over the ability of the commander, there'll be an explanation, and it will tell you if his ability works like that. Let's say the highest ranking officer in the region is a cavalryman, and you have more than one stack in the same region. Then this trait passes to all the stacks, increasing all the combat efficiency of the cavalry by 25% that are in all the stacks in the same region. Otherwise the only effected cavalry are the ones in the same stack with the commander with the given ability. Again, only some of those traits work like that.

And. as far as i know, the ratings of the overall commander of the region has no effect on the stacks in the region. Only the stack commanders, and the subordinate commanders (such as a corps commander and divisional commanders in the stack) apply to the units.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Apr 19, 2008 1:30 pm

This is a new 'appliance range' which has been added for NCP, and is now working for AACW. Few abilities work like that though, and I would need to double check the abilities DB to give you a comprehensive answer.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Sat Apr 19, 2008 8:05 pm

Thanks everybody for the answers
For those interested, Evren has posted full info about how different abilities work here
http://www.ageod-forum.com/showthread.php?p=78057&posted=1#post78057

Including the ones which can affect all the stacks on the region, which seems to be these, according to Evren:

"-The following abilities work like the same above, but if the commander with one of those abilities is the highest ranking officer in the region, the effect of the ability will apply to all the stacks in the same region:

*Partisan: 30% combat bonus and 2 extra protection to all irregular units in the stack, only in difficult terrain.
*Defensive Engineer: 10% defensive fire bonus and 1 extra protection when the stack is already entrenched.
*Militiaman: Discipline bonus of 1, Cohesion bonus of 10 to all Militas in the stack.
*Cavalryman: 25% combat bonus for all cavalry units in the stack, if in clear, prairie or desert terrain.
*Artillerist: 20% combat bonus for all artillery units in the stack.
*Irregular Fighter:15% attack and defense bonus to all the units in the stack, when in battle versus irregulars, partisans, indians units (only in difficult terrain).
*Indian Fighter: 15% attack and defense bonus to all the units in the stack, when in battle versus indians units (in all terrains)."


Do this sound right Pocus??

Regards!

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 21, 2008 9:13 am

In combat, all abilities of the category 'BattleBonus', which are at the Leader /Group appliance can also be triggered if the leader is the region CiC, even if not engaged into the battle. See LGE_DB_Ability_list06f.xls in the NCP DB for the detail. So Evren's list is right, but not comprehensive, for example Offensive Master / Master of Defence work like that too.


Edit: in the context of AACW, this is comprehensive, sorry :sourcil:
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Evren
Posts: 158
Joined: Tue Jan 08, 2008 7:31 pm
Location: Istanbul, Turkey

Mon Apr 21, 2008 10:26 am

Pocus wrote:In combat, all abilities of the category 'BattleBonus', which are at the Leader /Group appliance can also be triggered if the leader is the region CiC, even if not engaged into the battle. See LGE_DB_Ability_list06f.xls in the NCP DB for the detail. So Evren's list is right, but not comprehensive, for example Offensive Master / Master of Defence work like that too.


Edit: in the context of AACW, this is comprehensive, sorry :sourcil:
If i got you right, you mean that the list is right for ACW, but it wouldn't be enough for NCP, because NCP has a comprehensive (or better) way of using those abilities. And i have some questions regarding that:

1- You have some notes on the parameters list. Is every parameter related to a different stat for every ability? (What i mean is, Param0 and Param1 seem like offensive and defensive ratings for some abilities, and supply consumption for another ability, is that right?)

2- What do the parameters in the ability occupier do? You didn't leave notes on every parameter.

If you have time, i'd be glad to learn the answers.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 21, 2008 11:19 am

No, it is ok for AACW. NCP functions the same, but has more abilities (which would work in AACW if used).

1. Yes, each parameter has a different meaning depending of the ability category.

2. I added much more notes in the ability file for NCP (yellow cells with red label). See if it helps you. Specifically for occupier the params are:

Param0: Efficiency % of the Police rating of troops.
Param1: Lowest allowed loyalty in region (increase toward it if region loyalty is inferior).
Param2: Same but Highest allowed loyalty.
Param3: Amount of the loyalty change if outside the allowed boundaries (per turn).
Param4: Change in loyalty points per turn in the region.
Param5: If set to 1, changes will only happen if the region has a controlled city.
Param6: If loyalty is higher or equal to this value, the ability is deactivated.


Please add that to the Wiki, this is the work I expect from you, so that things are not lost :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Evren
Posts: 158
Joined: Tue Jan 08, 2008 7:31 pm
Location: Istanbul, Turkey

Mon Apr 21, 2008 1:29 pm

Pocus wrote:No, it is ok for AACW. NCP functions the same, but has more abilities (which would work in AACW if used).

1. Yes, each parameter has a different meaning depending of the ability category.

2. I added much more notes in the ability file for NCP (yellow cells with red label). See if it helps you. Specifically for occupier the params are:

Param0: Efficiency % of the Police rating of troops.
Param1: Lowest allowed loyalty in region (increase toward it if region loyalty is inferior).
Param2: Same but Highest allowed loyalty.
Param3: Amount of the loyalty change if outside the allowed boundaries (per turn).
Param4: Change in loyalty points per turn in the region.
Param5: If set to 1, changes will only happen if the region has a controlled city.
Param6: If loyalty is higher or equal to this value, the ability is deactivated.


Please add that to the Wiki, this is the work I expect from you, so that things are not lost :)


Thanks for the information. Just bought the NCP, so i'll have a chance to compare them also. But unfortunately, answers bring more questions:

1- I'm not so familiar with forum and wiki stuff, this is the first and only place i enjoy. Am i allowed to update the data in wiki, or do i have to wait for Rafiki to come back and consult him first?

2- If the explanations you gave for the occupier tread, do you have the explanation of other abilities in hand also? If so, i'd be glad to add them to wiki also.

3- I couldn't find the data you mentioned in the earlier post (CiC abilities applying to all stacks, even if not commanding). Can you direct me to that?

Thanks for your time and answers.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 21, 2008 4:16 pm

1- You can write things on your own, and if needed, Rafiki will help you.

2- Many are already in the NCP DB, for the rest it would need that I spend some hours writing a doc, and I believe several modders out there can help you get started instead :)

3- you mean the NCP database? There is a sticky here:

http://www.ageod-forum.com/showthread.php?t=5358
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Evren
Posts: 158
Joined: Tue Jan 08, 2008 7:31 pm
Location: Istanbul, Turkey

Mon Apr 21, 2008 5:51 pm

Pocus wrote:1- You can write things on your own, and if needed, Rafiki will help you.

2- Many are already in the NCP DB, for the rest it would need that I spend some hours writing a doc, and I believe several modders out there can help you get started instead :)

3- you mean the NCP database? There is a sticky here:

http://www.ageod-forum.com/showthread.php?t=5358


1- Ok, i'll do that.

2 & 3- I have the databases already. I used them to prepare the leader abilities thread. Actually i can figure out half of the parameters from the NCP DB, but there's no way to know what the 6 parameters of the ability "occupier" mean. I ouldn't find those in the forums also. And when i saw your post with the answer, i thought you had the explanations (somewhere hidden, probably).

Thanks again for the time. I'll try to sort the things out now.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Apr 22, 2008 1:58 pm

Do you need more explainations on the occupier thread? If no one have the answer, I'll provide it no problem. I can also take the time to answer specific questions, but I can't make comprehensive docs right now.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 67 guests