Copper Head wrote:Sorry but I totally disagree.
"Force organization is one of the core concepts of the game, important and complex not "the most simple thing".
Forming a division should be easy! All you're doing in collecting a group of units under a leader.....thats it....nothing more.
Copper Head wrote:Here's a concept...
Remove the costs and checks for creating divisions, corps and armies. Let the player create these units at anytime.
The limiting factor would be the generals you have available.
Have 4 ranks of generals...
Rank........................Can Form
General.....................Army
Lieutenant General......Corp
Major General.............Division
Brigadier General.........Brigade
Put the 'cost' into the promotion of a leader. For example, it could cost 25 war supplies to promote a Brigadier General to a Major General, 75 war supplies to promote a Major General to Lieutenant General, etc.
This way, the 'cost' and 'mechanics' are simplied and uniform in process (easy for Mr Casual to understand and grasp) and it still keeps the number of divisons, corps to a realistic number.
Copper Head wrote:"...and then, for example, you will have "Mr ACW fan" ranting about why the hell promoting a general would cost him more WS than building a couple of ironcalds if "a promotion" is just a "piece of paper" "
I agree, but the cost could be viewed as the expense of gathering/creating the divison staff, the various sub units associated with a division, etc. The cost doesn't have to be war supplies, it was just an example, but some penalty/cost would need to be inplace to limit promotions.
"A rule is rule is a rule... and its not more difficult to undestand and remember that building a division takes 10 money, 1 conscript and 5 WS that promotig a leader to X rank cost 25, 75 or whatever WS...
And besides, the first option have some reality simulation reasons behind when the latter has none... "
But the benefit here would be that the procedure to create divisons, corps and armies could then be the same gameplay mechanic as they wouldn't be any divisional/corp/army specific rules in place. Therefore making the whole process a lot more easier to understand.
easier to understand rules and gameplay = easy access to the game from Mr Casual = more sales![]()
Copper Head wrote:"I wouldn't want the cost to be built into the promotion of a leader because you might want to promote him when he's eligible but wait to assign him a command at a later date in a different theatre. "
If you were to implement the the above suggestion then they wouldn't be any need for the 'eligible for promotion' icon. You could promote anyone at anytime, the limiting factor been : are you able to afford the 'cost' of the promotion?
Copper Head wrote: Its streamlining an overtly complex and illogical system for something that makes sense.
Copper Head wrote:[I]
Well some of us want to play a game where the gameplay empowers the player so he has total control of his side, he isnt shackled down by 'house' rules to enforce him down a specific path of history. Thats the whole point in playing isn't it? To see if you can change the course of the war from the same starting position as your historical counterpart.
Copper Head wrote:'And then you thow out the window the wonderful promotion system of the game that takes into account seniority, political cost, battle record, history... and force you the face the same problems Lincoln or Davis had with their generals on history.
With this you will have a boring, generic and shallow system that has nothing of the wonderfull historic flavour and simulation that AACW has...
You must be kidding... '
Well some of us want to play a game where the gameplay empowers the player so he has total control of his side, he isnt shackled down by 'house' rules to enforce him down a specific path of history. Thats the whole point in playing isn't it? To see if you can change the course of the war from the same starting position as your historical counterpart.
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