Revolutionarythought
Private
Posts: 30
Joined: Wed Feb 06, 2008 10:42 am

Questions

Thu Feb 07, 2008 8:21 pm

Guys,

So I decided to go ahead and download the whole version of the game. Being the man that I am I quickly jumped straight into the long campaign as the Confederacy.

As such I've got a few questions.

First the game play related questions.

When the game hits July 1861 I can no longer drop unit stacks on each other. Instead of units stacking together, the AI will either try to move my unit to the province the stack tabs happen to be over on the UI or the AI will just set stacks right next to each other.

This means that I can no longer organize my armies. This is almost game breaking.

Then there is the issue of Kentucky. When I start the game I can recruit units there, and half the state appears under my control. Kentucky is supposed to be neutral at this point, but because parts of it are under my control, I figured it wasn't.

I entered Kentucky with two divisions and Kentucky sides with the federals. So what gives with this? When can I enter Kentucky without forcing it to side with the US? What happens if I recruit there?

Next I'm curious if the Confederate capital will move to Richmond on its own. This is the way it should be I think. It doesn't make sense for it to cost me to move the capital at the beginning of the game.

Commanding officers. I seem to be very short on these, particularly in the West. Do I just have to wait for more to activate?

Also I've restarted a number of times now. Sometimes I can form corps in Virgina, and sometimes the two star generals never seem activatible as corp commanders. Does anyone know what is going on with this?

When will more army HQs become available?

I'm also having trouble judging how much I should be recruiting and what types of units. Any suggestions here?

Some other issues I've had.

Why does it take two months for Sumter to fall? The news article attached to the event echoes the historical event, i.e. says the fort capitulated during the first day of bombardment.

Despite this, I had to wait two months for Sumter to fall.

Why are Virgina, Arkansas, North Carolina and Tennessee already in the Confederacy at the start of the game? Historically these states don't leave the union until after Sumter and Lincoln calling for volunteers.

There is probably more that I'm forgetting. :bonk:

-Scott

User avatar
Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Thu Feb 07, 2008 9:46 pm

Revolutionarythought wrote:Guys,

So I decided to go ahead and download the whole version of the game. Being the man that I am I quickly jumped straight into the long campaign as the Confederacy.

As such I've got a few questions.

First the game play related questions.

When the game hits July 1861 I can no longer drop unit stacks on each other. Instead of units stacking together, the AI will either try to move my unit to the province the stack tabs happen to be over on the UI or the AI will just set stacks right next to each other.

This means that I can no longer organize my armies. This is almost game breaking.

Then there is the issue of Kentucky. When I start the game I can recruit units there, and half the state appears under my control. Kentucky is supposed to be neutral at this point, but because parts of it are under my control, I figured it wasn't.

I entered Kentucky with two divisions and Kentucky sides with the federals. So what gives with this? When can I enter Kentucky without forcing it to side with the US? What happens if I recruit there?

Some other issues I've had.

Why does it take two months for Sumter to fall? The news article attached to the event echoes the historical event, i.e. says the fort capitulated during the first day of bombardment.

Despite this, I had to wait two months for Sumter to fall.


There is probably more that I'm forgetting. :bonk:

-Scott


Scott,

I have only ever played the Union. Therefore my experienced is limited in answering most of your questions. However some I can answer.

There is nothing that occurs in July 61 to prevent you from merging stacks. The easiest way to merge stacks is to merge the tabs on the bottom screen.

Although KY was neutral at the start of the war, both sides could and did recruit regiments. You can recruit units while KY is neutral. KY neutrality can be changed by two ways, by event or by player/AI action.

By event works by determining how many USA or CSA units are massed along KY's borders. Having more of your units threatening KY will cause the state to remain neutral and eventually stay in the Union or join the CSA. This was the procedure in the early patches of AACW and I assume it is still valid.

The second and more common method (at least against the AI) is by player or AI actions. Although KY is neutral, you can still enter there and attack the enemy. However, if a KY militia unit is attacked KY immediately shifts to the defending side. Also, if the CSA attacks Bowling Green or the USA attacks Lexington, KY will join the other side.

With regards to Ft Sumter, if the CSA units are active when they arrive, set the units to red assault and Sumter falls. It is only defended by artillery. I am not sure why it should take two months (four game turns) to fall.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

Revolutionarythought
Private
Posts: 30
Joined: Wed Feb 06, 2008 10:42 am

Thu Feb 07, 2008 11:15 pm

Le Ricain wrote:Scott,

I have only ever played the Union. Therefore my experienced is limited in answering most of your questions. However some I can answer.

There is nothing that occurs in July 61 to prevent you from merging stacks. The easiest way to merge stacks is to merge the tabs on the bottom screen.

Although KY was neutral at the start of the war, both sides could and did recruit regiments. You can recruit units while KY is neutral. KY neutrality can be changed by two ways, by event or by player/AI action.

By event works by determining how many USA or CSA units are massed along KY's borders. Having more of your units threatening KY will cause the state to remain neutral and eventually stay in the Union or join the CSA. This was the procedure in the early patches of AACW and I assume it is still valid.

The second and more common method (at least against the AI) is by player or AI actions. Although KY is neutral, you can still enter there and attack the enemy. However, if a KY militia unit is attacked KY immediately shifts to the defending side. Also, if the CSA attacks Bowling Green or the USA attacks Lexington, KY will join the other side.

With regards to Ft Sumter, if the CSA units are active when they arrive, set the units to red assault and Sumter falls. It is only defended by artillery. I am not sure why it should take two months (four game turns) to fall.


Okay, I will set the Confederate units around Sumter to assault. I believe they are on "attack" when the game starts.


As for unit stacking, I must have triggered a bug. The stacks act as if locked. You can take units out, but not put them in. Additionally, I am trying to stack as you've suggested. That is to say, I am trying to drag the tabs on the lower screen UI on top of each other. The result is the AI plotting movement to the region directly underneath the tab.

Starting a new game causes the issue to disapear.


Scott

User avatar
soloswolf
General of the Army
Posts: 683
Joined: Sat Jan 05, 2008 4:56 pm
Location: Ithaca, NY

Thu Feb 07, 2008 11:32 pm

Richmond does become the capital free of charge after a few turns.

With regards to making your 2/3-Stars into corp commanders: I believe they need to be within an Army's command radius. (Which can be found by selecting the Army stack and holding shift)

As far as Sumter... I will usually assault with only the Volunteer Bde. that starts in Charleston. (2x Militia, 1x Lgt. Inf.) You shouldn't even take many (if any) losses.

With regards to the stack issues... If a locked unit is accidentally placed in the stack, it will keep you from moving the whole stack, and make it appear locked. Just remove the static unit(s) and you should be ready to rock.

Also, you can lock a stack using the control key and clicking it. That may have happened and caused the problem.

Aaron

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Thu Feb 07, 2008 11:36 pm

Revolutionarythought wrote:When will more army HQs become available?

http://www.ageod.net/aacwwiki/Availability_of_army_HQs :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 10 guests