Gray_Lensman wrote:McNaughton:
Incorrect.
The TransportLvl settings are imbedded in the individual Scenario database files and these have to be adjusted to coordinate the changes with the RR graphics and TransLinks fixes. These setting are within the "UID" definitions contained at the end of each scenario file. If the TransportLvl setting for a region is left at anything but =3 then the rails do not work regardless of the .rgn TransLinks changes.
As stated above, that is one example...
Not having worked with the other contents of the scenario files I can't be so sure of other conflicts, but it seems to me the scenario files are the link point for a lot of other files that are being modded also.
As I said earlier, if we are being supplied with the latest XLS files
and told where major changes have been implemented, then this will not be a problem. Also, there are
three parts to a scenario in the XLS file. One part deals with cities and connections (as you are talking about above), one part deals with scenario specific events, and the other part deals with units on the map (forts, units, depots, etc.). Modding a scenario does not mean that you will actually modify the things you are talking about, as you can easily tell your scenario to link to pre-existing files.
Why would linkages between cities cause a problem with model names and displaying National Morale and Victory Points? All and all, I believe that what is in a scenario affects that scenario. You didn't mod a 'rule' into the game, just different terrain linkages. If these linkages do not exist in my scenarios, then it will just use the old linkages, and should cause no problems with other aspects (just because scenario A uses linkages 1 does not mean that scenario B using linkages 2 will get errors).
However, this also is contingent to the point that we are given updated XLS files.
Lastly, the problems experienced are most likely problems that have existed since day one (in the models files), but since they have been dormant until now, the problems in them were never noticed. Also, there have been some major differences I have noticed as to how the game loads, and compiles scenarios in the later versions.
It worked fine before, even with changes resulting from player modifications. So, I don't think that this is the cause.
Also, the only thing that I ever submitted to get placed into the official AGEOD files are historic named Brigades.