After one day of play (I'm on vacation so that's about 10 hours), here's my list of bugs or things I don't understand:
1. I'm using 1.0 C.
2. Tab rollover tooltips don't work like BOA, AACW. You must click on the tab to see the unit details and stats; there is no tooltip rollover.
3. Where does money come from? There is nothing in the ledger or in the city info or anywhere? In AACW, rolling the mouse over a city would show you the money, conscripts, supplies that were generated. Not in Napoleon. Bug? Missing and badly needed feature?
4. What triggers revolts? Where is the stat to show a revolt risk? How can a revolt kick four corps and 40,000 men out of a well-fortified city?
5. Icons in the unit header (the spot where the unit's position or city is noted) are crowding out the info. The icons should be set up in a column that are pushed or justified right.
6. Battle casualties are so absurd that the game isn't very playable right now. In Austerlitz and Thunder of Jena scenarios, every battle is won by outrageous amounts. For example, after the full 20 turns of Jena, France only lost 8,000 men and the Coalition lost 60,000. I could recklessly stay on offensive posture, bust into big cities without sieging and always come away with outrageous 1,000:1 odds and a victory and morale score that were similarly outrageous. In one battle to take a major fortified city, I beat the enemy with 3 casualties. They were entrenched inside the city walls and lost 3,191. That's not fun; not playable; very much a bug.
7. I thought I understood the F2 and F3 screens, but I'm totally lost. Even when I make no choices in the F3 screen, my F2 replacement window gets larger and larger and no reinforcements ever seem to arrive. I finished with 41 infantry and 15 cavalry that never made it into the game or the ranks? Why not? How does it work? How do they generate more on their own? Why are they generating more than I can possibly use?
8. I see no evidence of auto-garrison. And, if I totally vacate a city without leaving a unit, control reverts to the enemy without them having any force anywhere in sight.
9. Fix the Trafalgar scenario by changing the text in the objectives or by adding Army units so you can begin the transport by the third turn as noted in the objective. If left the way it is, this should be cut to only a few turns and a note that it's a naval battle only. Frankly, I'd remove it in the next patch until it's ready for use.