johnnycai1 wrote:Hi,
After reviewing the CSA position, the arty advantage didnt explain my inability to gain breaches. I had 3 field guns and 2 siege mortars while they had 2 field guns. There were some recent CSA attempts to escape via the Mississippi (which ended very badly for them) so they could have shipped some arty out of Reel earlier that may have prevented the arty advantage needed.
Thanks for the info on the land mine usage.
Breaching has ONLY to do with artillery advantage and nothing else. I stated previously that you had to count defensive and offensive power of artillery from the defender and besieger. Naming "3 field guns" etc means nothing.
I doubt very much that attempting to leave the region will break a siege. As far as I know, the game only looks at the status at the start of each turn, after suply redistribution, and not during it every hour of every day.
If that were the case, think about what it would mean. Hypothetical situation as an example: Grant and 2 additional Union Corps are besieging Vicksburg, in which a force under Pemberton in the form of a division of various units, is being besieged. The CS player breaks a decimated militia unit out of Pemberton's division and moves it into "the open field" location of the region (ie dragging it from inside the citing into the non-city part of the region), causing a battle between the militia unit and Grant's forces. Although the militia unit is eliminated in the first round of battle, since Grant's force is NOT unopposed in the region, the siege is broken, all breaches are repaired, and everything returns to their pre-siege status. No, that's not how it works. Unless the hypothetical militia unit is still alive in "the open field" location of the region at the end of the turn, the siege is not affected.
I have a question, or two; though: do you have any units in the besieged region in OP?
When the CS units attempted to leave the region, what happened? Why weren't they successful and returned to "inside"? The reason I ask is this, the illustration you posted show that the South has 5% MC in "the open field" location of the region. This should preclude any CS entering the region from auto-changing to OP, including exiting from within a region's "inside the structure" location.