Gabriel wrote:"The mortars fired at the rate of about 1 shell every ten minutes. At night, in order to provide some rest to the crews, the fired at a rate of 1 shell every half hour. For six days and nights the mortars fired 16,800 shells, almost all of them at the fort (Ft. Jackon, LA) and without notable result. The problem seems to have been fuzing, the shells either burst in the air or buried themselves in the sorth earth before exploding" (pg.195)
"One item has dissapointed me - those great mortars are a dead failure; they did nothing at all, went wild, burst in the air, and caused no apprehension at all to the garrison. I am worried about this because this is the great dependence, those 13-inch mortars, that our friends in the Gulf are looking to, to reduce the forts in the Mississippi" - Flag Officer Samuel Du Pont, Commander of the South Atlantic Blockading Squadron, commenting on the use of mortar boats against Fort Pulaski.
Gabriel wrote:- When General Williams three thousand man union force in Baton Rouge, LA was surrounded and backed up against the Mississippi by Confederates under Gen. Breckenridge, and their lines broken, it was the Essex
http://en.wikipedia.org/wiki/USS_Essex_(1856)
and a division of Union gunboats that held off the Confederates from capturing the Union troops, even forcing the Confederates back. Had the C.S.S Arkansas been able to attack the Union boats, it's likely the U.S troops would have been forced to surrender.
aaminoff wrote:I don't have my sources handy, but wasnt there a case where a union fleet induced the surrender of a coastal fort by bombardment alone? Presumably it was an older pre-war brick fort, and was not accessible to reinforcement/resupply/support by land or from other batteries.
aaminoff wrote:As for bombarding troops in the open, the problem is that the area you can command from ships' guns (river or ironclad) is very small, and smaller still with direct line of sight. Those areas are almost always tactically insignificant, so the target troops just move elsewhere.
mikee64 wrote:Some good ideas here. Let's not forget the suggestion of the on/off toggle for shore units on whether to bombard or not, too. There are some places you just can't put artillery units as the south against a USA human player, because they will consistently get gone...
McNaughton wrote:Maybe the true firepower of warships should be lowered (i.e., their killing power), but their ability to cause cohesion damage much greater (the threat and fire from warships caused less physical damage, and more psychological damage, against troops in forts, and troops on the battlefield).
This way, a coastal fleet cannot 'kill' a fortress, but in combination with a land attacking force can surely lower their cohesion making the land force have a much greater chance of success. Also, if your fleets bombards passing troops (not engaged in battle) they would primarily just lose cohesion (interdicting roads, messing up timetables, disorganizing regiments, etc.), making it not very worth while unless the force is on the way to engage in battle (vs being able to totally wipe it out).
Gabriel wrote:One final comment - the firepower that was able to be brought to bear on soft ground units from Naval artillery was significant.
-New Orleans proper was surrendered without a fight as after Farragut's ships had run Fort Jackson and St. Phillip, they could fire shot and shell into New Orleans or any troops within it with free reign.
- When General Williams three thousand man union force in Baton Rouge, LA was surrounded and backed up against the Mississippi by Confederates under Gen. Breckenridge, and their lines broken, it was the Essex
http://en.wikipedia.org/wiki/USS_Essex_(1856)
and a division of Union gunboats that held off the Confederates from capturing the Union troops, even forcing the Confederates back. Had the C.S.S Arkansas been able to attack the Union boats, it's likely the U.S troops would have been forced to surrender.
-When McClellan lost his nerve (and mind) during the Peninsula campaign, believing he was outnumbered, he withdrew across the Chickahominy to be protected by the Union gunboat division in the area -
"I would most earnestly request that every gunboat or other armed vessel suitable for action in the James River be sent at once to this vicinity, and placed under the orders of Cdr. Rodgers, for the purpose of covering the camps and communications of this army" - G. McCellan on July 1 to Flag Officer Goldsborough.
runyan99 wrote:The Peninsular campaign is a good example, as you mention. McC wanted the protection of the gunboats, and J. Johnston retreated to Richmond in great measure due to the threat of the gunboats, and yet they never were a significant factor during the land battles at all.
runyan99 wrote:I'm under the impression that the psychological effect that naval guns had on land forces far exceeded their actual capacity for harm..............
Unless the land forces are formed up in line of battle directly on shore, the naval guns aren't even going to have a target to aim at, and it seems highly improbable for them to be effective in this role.
Gabriel wrote:Against large troop concentrations I like McNaughton's idea of inflicting large cohesion damage, making it an easier thing for amphibious or near by ground forces to assault.
Gabriel wrote:I would however like to see physical damage be wrought against the actual fortifications themselves, as well as the gun batteries, but I haven't played enough to know if you can even destroy forts in this game or if you simply have to take them.
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