MarshalJean wrote:I just want to say how it's such a shame that this game has the problems it does. In so many ways, it is masterpiece...but in so many other ways, a nightmare. It's so beautiful, first of all. And it's so immersive. The game just invites you into the Napoleonic era. For me, it can feel like I'm stepping back into that time with all the leaders, all the recruitment possibilities, the political and administrative decisions, even the diplomatic options. There's no other game doing anything close to this for the Napoleonic period.
But the absolutely unsolvable diplomatic problems are a primary plague, as so many know. But even for die-hards like me, who learned how to use the script system to immediately end repetitive, unrealistic wars, or to beef up the AI's building program, or make sure Nation A gets a realistic and challenging peace settlement from Nation B at the end of a war...the game STILL figures out how to chase me away. I can out-script the un-fixable diplomatic logic, but I can't fix a game that has become so slow, that freezes now every turn, and now crashes so often, that I can't advance forward.
So, like so many others, I have to leave a game that I wanted to love so BADLY! Truly, there's nothing else like it in terms of its scope. I just wish it had worked.
And I hope that you AGEOD gents figure out how to produce another Napoleonic game with the new engine. Please don't give up on this period! Even though another reiteration will have to have a completely different diplomatic engine (2 sides, event-driven, I'd guess), please don't take away everything else that made this game great.
Anyway, this is good-bye, for now.
MJ
MarshalJean wrote:I just want to say how it's such a shame that this game has the problems it does. In so many ways, it is masterpiece...but in so many other ways, a nightmare. It's so beautiful, first of all. And it's so immersive. The game just invites you into the Napoleonic era. For me, it can feel like I'm stepping back into that time with all the leaders, all the recruitment possibilities, the political and administrative decisions, even the diplomatic options. There's no other game doing anything close to this for the Napoleonic period.
But the absolutely unsolvable diplomatic problems are a primary plague, as so many know. But even for die-hards like me, who learned how to use the script system to immediately end repetitive, unrealistic wars, or to beef up the AI's building program, or make sure Nation A gets a realistic and challenging peace settlement from Nation B at the end of a war...the game STILL figures out how to chase me away. I can out-script the un-fixable diplomatic logic, but I can't fix a game that has become so slow, that freezes now every turn, and now crashes so often, that I can't advance forward.
So, like so many others, I have to leave a game that I wanted to love so BADLY! Truly, there's nothing else like it in terms of its scope. I just wish it had worked.
And I hope that you AGEOD gents figure out how to produce another Napoleonic game with the new engine. Please don't give up on this period! Even though another reiteration will have to have a completely different diplomatic engine (2 sides, event-driven, I'd guess), please don't take away everything else that made this game great.
Anyway, this is good-bye, for now.
MJ
Pocus wrote:The best way to help is to show a savegame with a precise, unique situation which is buggy, something clear not a loose 'this turn has many problems, just check it'. With a description of the issue, we can inspect the particular code and see how to improve or debug it.
But engine slowdown is not something we can fix easily.
rwenstrup wrote:Since this is Napoleon game two... The two sided game is an excellent idea in my mind... and selling as a dlc for cost coverage makes sense... just fix it!
veji1 wrote:I think to be honest it'd be very hard to fix... better off injecting the data (unit names, leaders, etc...) in a new game such as war of succession. Actually it would probably work better as a mod for war of succession using the data, rather than try to fix this game. Sadly. But I look forward to war of successions.
vaalen wrote:This is so sad... The game really is magnificent in its color and scope. i truly think that with the patching that has been done, you can save it by making it a two player game, as the diplomatic area is where most of the problems lie. The inability of the AI to build good armies and use them well is another problem. Script the force building for the AI, and you solve this. The AI in Campaigns of Napoleon was very good, I think it could be helpful in the two player game.
Seriously, too much work and creativity and love has gone into this game to just abandon it, without giving the two player game a chance. I tryly believe that following this approach would result in the greatest Napoleonic game ever made, a joy to play and just to experience. Even with its flaws, nothing has made the Napoleonic era come alive like this. PLease do not abandon, it, I beg you.
Regards, Vaalen
PhilThib wrote:Yes, it just requires manpower (volunteers) and time ....
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