calvinus wrote: The game-play is semi-cooperative and semi-competitive: each player competes with his opponents to achieve the best results, but must co-operate at the same time because all players have a common goal (win or delay the war).
The Allies and Soviets are not represented "directly" as the enemy to fight, but are "inside" the mechanics of the game. In fact, players must operate in a "state of warfare", that means that as time goes on they are more and more subject to enemy bombardments that can cause a great loss of resources and technologies, and, as starting in 1943, Allied and Soviet advances on Berlin force players to face progressively increasing logistical issues.
ERISS wrote:...So, like Chaos in SCrusade, it could be interesting to add the enemy sides (Allied and Soviets players) in a big expansion of the game.
Or maybe first make the reverse game of SWotTR: a 2 players game where jetpack Allied infantry and cluncky Soviet mechas compete (can help or make some small treasons) to rush Germany.
Then the game mixing both, team vs team, with still only one true winner, in the winning team.
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