Also, can we get an RGD card primer? As someone newer to CW2, I find the RGD cards to be interesting but generally confusing on how to utilize effectively. A primer on all the cards and their uses to either side would be amazing!


Gray Fox wrote:Most of the Native American cards are not of much use to the Union. The CSA might try them, but they are costly and at best a gamble.

Jerzul wrote:Thanks GrayFox! That is very enlightening!
It would be interesting to get a CSA viewpoint on these things.
What about the more combat oriented cards? (Sea mines, land mines, etc.?)
--in middle Tennessee. There are many regions where you have enough loyalty to use the RGD, where the South generally has no eyes. Attacking depots and rail lines can be quite useful. Cutting the rail line between Tennessee and Virginia at the right time can have a great affect, but generally only temporarily. Also just riling up the CS player and forcing him to expend more troops to garrison the area is to your advantage. Eventually they need supplies though and have to turn into a 'friendly' town, which they capture and which then betrays their location. But with a little luck and some skillful handling, they can form a minor secondary front for a while, and definitely add some interesting variations to a game focused mostly on big armies with huge power.
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