Fri Jul 06, 2007 10:16 am
I actually think that having a chance to manage to destroy RR, like we have a chance to succeed in force march would be great. I would creat a new spectrum for the game, small or big damage issue would be nice as well, but not that necessary IMO :
- lone cavalry unit (one element) would have a 30% chance of destroying RR, if at full cohesion, then as its cohesion falls down, the chance go down.
- chances would go up 10% per element more (so 4 cavalry elemens would mean 100% when at full cohesion), topped at 60%. This would encourage heavy raiding as a more efficient way of destroying, but still results wouldn't be that good without a leader.
- Divisions of more than 50 AV (so at least one leader and 2 cav elements) would have 60% chances as well.
- Leaders would influence heavily, allowing to add traits. on leader would add 10% chances if no special competence (so say you have 2cav regts and a leader, that is 30+10+10=50%).
- 2 traits would be created for leaders, different from the "raiders" we have now : Sabotager (level 1) and expert sabotager (level 2). Sabotager would increase by say 20% the chances of succeeding and expert sabotager by 40% (add that to the original 10% bonus provided by a leader).
So say Forrest has the expert sabotager trait : he adds 40+10=50 to the chances of the stack : This means that forrest alone with a cav unit has 80% chances of succeeding !! Put him in a division or with 3 cav units and you have 100% chances.
So if a player wanted efficient sabotaging, he would have to put his leaders at risk because they are the real difference makers.
This way players and AI would have to focus more on heavy raiding (at least 3 cavs to have 50% chances), and leader driven raids. Which means riskier raids, and mechanically less one cav element stacks running around, or they would be running around uselessly.
Note that a stack with a leader that has no special competence would be topped at 70% chances (60 for the units + 10 for the leader). I don't know if it would be good to have a threshold that says that if a stack has more than 500 AV than his chance go up to 100%, to avoid having a 40 000 men stack unable to tear railways ?
Engineer units would have the expert sabotager trait as well (meaning they have a 70%chance by themselves to destroy railways and give any stack of more than 4 elements a 100% chance).
This might a bit to complicated I guess, but it could add some flavor...