Grotius
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Interface questions

Thu Jun 28, 2007 2:44 pm

1. I don't quite understand the "flyout" of components that I see when I hover my mouse over a division in the unit panel. I might see two infantry units, a couple of arty batteries, and the leader himself, for a total of five components. But over in the "element" panel, to the far right, I'll see, say, 14 elements listed. I might see four arty batteries, four infantry regiments, and two cavalry regiments -- even though the flyout doesn't mention cavalry at all. I suppose the cavalry and infantry regiments together form the brigade that is "summarized" in the flyout on the left. Is there a way to see this relationship more explicitly?

2. Also, what does it mean when I have a division, a brigade, and an arty battery in the same row in the unit panel. (That's how my first divisions appear, playing as the Union in the grand campaign.) I gather that means the division does not incorporate those later two things but they are nonetheless stacked together. I know it's more efficient for me to incorporate the two elements into itself, and I'll do that, but I'm curious why they're not all bound together by default. Is there ever a reason to "stack" a division with non-divisional units like this?

3. The manual says the little stripes on the left of a unit indicate how many elements it has, but I'm not sure I've ever seen more than 12 stripes, even for a division that has 15 or 18 elements. Is there a "cap" on stripes?

4. Do leaders provide benefits to stacks even if they are not formed into a division? Are the benefits identical to those the leader would provide if they were formed into a division?

Many thanks.

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Jabberwock
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Thu Jun 28, 2007 4:49 pm

1. The five components in the flyout panel are the brigades or units that make up the division; if it were split up, it would split into five units. The fourteen elements are regiments. Each brigade may contain one or more regiments. The cavalry regiments you see are actually included in some infantry brigades. If you want to see the individual elements of each brigade you need to split the division apart. You can put it back together when you are done looking without suffering a penalty.

2. I don't know why they're not included by default, but sometimes you might want to have a full 18 regiment division or two stacked with other units because they all have the same orders. You would usually organize this sort of stack into a corps, under a 2* or 3* leader. Also, support units are not included in divisions, they must be included in the stack seperately.

3. Yes, 12.

4. Yes. No.
Leaders provide CP to an independent stack.
1* - 2CP
2* - 4CP
3* - 6CP
Up to a maximum 16CP for all leaders in the stack.
Corps or Army leaders provide twice as many CP.
Divisions only use 4CP, no matter how many CP the individual brigades would use if the division were broken apart.
A Division leader provides an additional 5% combat bonus to all elements of the division. A Corps leader provides an additional 3% combat bonus to all elements of the corps. Somebody correct me if this is inaccurate.
It is actually more complicated than that, but that's the basics.
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blackbellamy
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Thu Jun 28, 2007 4:53 pm

1. I don't quite understand the "flyout" of components that I see when I hover my mouse over a division in the unit panel. I might see two infantry units, a couple of arty batteries, and the leader himself, for a total of five components. But over in the "element" panel, to the far right, I'll see, say, 14 elements listed. I might see four arty batteries, four infantry regiments, and two cavalry regiments -- even though the flyout doesn't mention cavalry at all. I suppose the cavalry and infantry regiments together form the brigade that is "summarized" in the flyout on the left. Is there a way to see this relationship more explicitly?


No. Once you put units into a division, there is no way to see their makeup individually. You get an aggregate view of the whole division. So the 14 elements you see on the right belong to the division as a whole. The cavalry element is inherent to one of the infantry units, which is why you see it on the right. If you disband the division you can check which of the units contain what, but once you add them you can only inspect the whole division.

2. Also, what does it mean when I have a division, a brigade, and an arty battery in the same row in the unit panel. (That's how my first divisions appear, playing as the Union in the grand campaign.) I gather that means the division does not incorporate those later two things but they are nonetheless stacked together.


yes

I know it's more efficient for me to incorporate the two elements into itself, and I'll do that, but I'm curious why they're not all bound together by default. Is there ever a reason to "stack" a division with non-divisional units like this?


If the leader commanding the stack can handle the extra units without penalty, then these units will provide tactical flexibility by allowing you to reinforce particular stacks without having to attach them to a division (because you can't get them out without disbanding the entire division).

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Hinkel
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Thu Jun 28, 2007 4:54 pm

Jabberwock wrote:A Division leader provides an additional 5% combat bonus to all elements of the division. A Corps leader provides an additional 3% combat bonus to all elements of the corps. Somebody correct me if this is inaccurate.
It is actually more complicated than that, but that's the basics.


Mhh, I thought that the Division leader provides an additinal 5% bonus for each offensive/defence point he has (to his division).
The Corp leader provides a 5% (for each off/def point) to all elements in his stack. Hope thats right.. or maybe Pocus can explain it exactly.
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Grotius
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Thu Jun 28, 2007 9:06 pm

Thanks for your replies.

I'm having a more fundamental problem now: I can't seem to form a division. The button to make a general a division commander did light up, so in 3 or 4 cases I clicked that button. But come next turn, no new divisions had been formed. In each case the general in question was stacked with a few other units. Is that what I did wrong? Now the generals in question don't have the "create division" button lit up any more -- and yet they're not commanding any divisions.

It's July 1861, I'm the Union, and I'm told I have a max of 48 divisions, so the division cap isn't the problem.

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Jabberwock
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Thu Jun 28, 2007 9:18 pm

Grotius wrote:Thanks for your replies.

I'm having a more fundamental problem now: I can't seem to form a division. The button to make a general a division commander did light up, so in 3 or 4 cases I clicked that button. But come next turn, no new divisions had been formed. In each case the general in question was stacked with a few other units. Is that what I did wrong? Now the generals in question don't have the "create division" button lit up any more -- and yet they're not commanding any divisions.

It's July 1861, I'm the Union, and I'm told I have a max of 48 divisions, so the division cap isn't the problem.


After you click the create division button, the general will recieve a silver stripe. Now hold Ctrl and click on the units that are stacked with him that you want to put in the division. The 'combine units' button will light up (I don't know the official name, that is what I call it. It is the one with a red plus sign.) Click that one.

If you create a division with no units in it, it will go away between turns, and you won't pay the cost. The general that you used might become inactive the next turn, this is why you don't get the create division button lit again.
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Jabberwock
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Thu Jun 28, 2007 9:19 pm

Hinkel wrote:Mhh, I thought that the Division leader provides an additinal 5% bonus for each offensive/defence point he has (to his division).
The Corp leader provides a 5% (for each off/def point) to all elements in his stack. Hope thats right.. or maybe Pocus can explain it exactly.


I believe that is correct.
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Grotius
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Fri Jun 29, 2007 2:29 am

Thanks for the help on making divisions. I'll try again.

Grotius
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Fri Jun 29, 2007 3:31 am

One more interface question: how do I take a screenshot? I tried printscreen, but I can't find any screenies on my hard disk.

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Fri Jun 29, 2007 4:11 am

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Grotius
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Fri Jun 29, 2007 5:57 am

Ah, thanks. I've had a bit of instability alt-tabbing out of AGEOD, so maybe I'll try a screencap program instead of using the clipboard.

I have yet more questions. Thanks in advance for all your help!

1. I gather that a leader's "politic" rating refers to the political cost you'll pay if you snub him in your promotion/demotion practices. Is a politic rating of "1" more costly than "3", or the other way around? In other words, is a "1" a politically weak or a politically strong general?

2. When a tooltip displays a city's supply level, it expresses it in two numbers: x/y. I take it one is amount on hand, and the other is a maximum level? Which is which? (I gather that in some cases a city may have a surplus that I need to distribute, possibly with depots.)

3. I have a similar question about the melee and ranged damage values for individual elements. They are expressed as x/y. What do these two numbers mean?

4. The manual says you can create a depot either by using two supply units or two naval transports if a harbor or anchorage is present. Elsewhere it says that riverine transports are consumed in the process. Can oceangoing transports make depots at ports, and if so, are they also consumed in the process? If so, I assume it's generally more sensible to use supply units to create depots.

5. A division can only avoid the 'out of command' penalty by being in the same stack as its (parent) corps, right?

Thanks!

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Stonewall
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Fri Jun 29, 2007 6:00 am

1. Lower numbers are better. A 5 political leader is more costly to dismiss than a 1.

2. Supply/ammo

3. Not sure what graphic you're referring to?

4. No clue. But, all the ocean going and riverine transports are much cheaper than land supply units.

5. Correct.

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Pocus
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Fri Jun 29, 2007 7:06 am

the off/def bonus is 3% for leaders embedded in units (divisions or brigades). The 5% bonus is for the stack commander (corps, indep stack, whatever). Both cumulate in battle.
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Grotius
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Fri Jun 29, 2007 2:14 pm

Many thanks!

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Hobbes
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Fri Jun 29, 2007 3:20 pm

3. I think is fire value against strength/cohesion

Chris

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Pocus
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Fri Jun 29, 2007 3:51 pm

Chris is correct, in the element panel (or detail panel), the damages are rated x/y where x is the hits done and y the cohesion done.
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