vicberg wrote:Immersion is a very broad and subjective term. Within this thread, some people obviously want to maximize the game system and for them, that is immersion. Others want a narrative of the battle which is the hardest of all to program for. So what is "more detail" and "immersion" in the battle reports?
I will bet that if asked for specifics of more detail on this thread, there will be 20 different answers. Some people want this. Some people want that.
Your idea of immersion is different than mine which is different than the 5-10 other people who have posted in this thread and this is what is called in IT as a slippery slope. Start trying to program for nebulous requests and quickly snowballs into a complete and utter mess.
In my opinion, if you want to see odds, percent chances, rolls, damage, that's not immersive at all to me. It's making it into a game and showing the game mechanics, which, again, are already in the battle logs. So my idea of immersion is very different than yours and everyone else.
If I were you, I'd get specific on what you want and then watch 20 other opinions pop up. And then if I were Pocus, I'd politely not do anything.
Agreed, Immersive is a very subjective word.
I perfectly understand why Ageod would chose to have a "simplified" battle report available. It actually looks very much like the old Europa Universalis from Paradox (which like many is how I discovered PhilThib's work...). It's simple and to the point. Sure it's dry, but for many it does the trick.
My beef is mainly with the old battle report which will remain available : it had eventually become very detailed but also quite confusing in the end. You see your units, their hits given and taken, cohesion losses, some modifiers "this unit's deadly arty fire, etc..." "This unit had bad luck..." "This unit's leader this or that...". All great in a sense but very fragmented and not giving you any "vue d'ensemble" of the battle.
Ideally what I would want from a text battle report would be in order :
- An intro stating the computer perception of the result "Great victory sir !" "inconclusive skirmish sir" "vanguard accrochage sir" "fierce battle sir", etc.
- Who engaged who (we attacked, were attacked) and where.
- The main troops (ie stacks) involved, loosely mentioning MTSG (as I did in my previou example), and an estimate of the number of ennemies (ball park).
- The result (which may be misinformed btw) ie, After a "short / long / 4 hours long /etc battle" "we are the victors, the ennemy retreated" or "the ennemy was routed" or "following orders we decided to disengage"
- the aftermath " we are being pursued" or "our cavalry pursuite yielded many prisonners"
- The losses : "at the cost of more than x men lost, we inflicted heavy casualties in the range of x to the ennemy".
- The main troops info : " the 2nd Corps of the Grande Armée bore the brunt of the battle and has suffered heavy casualties " or " unfortunately the 3rd division of 2nd Corps of the Grande Armée was destroyed in battle" or " sadly general x of 3rd division of ... was killed"
- A closing sentence like "following this /great victory/skirmish /etc (reference to the opening sentence), we await your orders"
The player could then click on an icon to get the old fashioned battle report or the lesse detailed new one.
Of course I perfectly understand this isn't a priority, but to me this is what a nice battle report would look like.