1. Display problem only?: many militia locked with lock visible on map unit but not on unit display(said units eventually unlock so reason for lock does not seem to be restriction to local city service-no tooltip explanation or indication of unlock date); player of csa game reported same issue.
2. Problem: units in a city with the message 'inside Monroe' or some such but visible on map, lose their accrued entrenchment when unit is picked up and positioned to drop into said city(ie disappear from main map to reduce map clutter for visibility purposes).
3. Note: A locked unit cannot be added to a division with the plus key but cntl_C will add such a unit. Not sure if this is intentional or an oversight.
4. Note: A stack containing locked and unlocked units and an active leader cannot 'push' the create division button. Moving said leader and the unlocked units to another stack frees the button and the desired division can then be created. Not sure if this is intentional.
5. Request: As stated by others, a map only view would be appreciated as seeing a city with its assorted icon attributes such as depot/factory/city level... is needed to make some movement decisions. City on top feature would be equally satisfactory.
6.Question: if unit(s)approach a city by rail to limit cohesion losses with the intent to attack it, are they still in rail mode when combat resolution occurs? If such is the case I might have to go by rail to an adjacent area, then go overland to the target city in the next turn.