
Jabberwock wrote:
Lets try this in the game. 5 steam frigates, 1 frigate & one brig sail up to Ft Clark, and get blown out of the water, end of story. There is a problem.
Jabberwock wrote:I don't think I'm understanding what you mean. If I roll back turns I keep getting the same results.
runyan99 wrote:Well, you could try that in the game, but Ft. Clark in the game would be stronger than it was historically.
We're having a hard time using a game example which closely reflects historical data.
There is also a problem where if the 7 ships (unarmored) that you mention above can reduce a place like Ft. Clark in the game, then the places like Ft. Donelson, with similar defenses, don't stand a chance against a bombardment.
When in doubt, I think the benefit has to go to the forts, because I can find more examples of forts whipping ships than the other way around.
Pocus wrote:This is normal, you do the same actions, so the same results are repeated.
Instead, roll back, do nothing, then attack (at turn N+2 then, not N+1), this will allow the dices to be vastly different.
As ships are mobile, can concentrate and pick their targets, I prefer that they must be very prudent when they bombard forts, for game balance purpose at least, and I would think it is more historical too.
Jabberwock wrote:Fort Hatteras comes to mind - wasn't even a massive fleet.
pakfront wrote:Anyway - it seems from her introduction the ability of a fleet to harm a fort was dependent on the construction and armament of the fort. A well positioned, well built, well armed fort was not at great risk from a fleet.
jimwinsor wrote:We could give presumably high-sighted forts constructed in Hill terrain (ie, Vicksburg, Port Hudson) a defensive combat bonus from river fire, reflecting the fact the guns are situated on a high bluff practically immune from naval fire.
pakfront wrote:Coincidentally I am reading 'Combined Operations in the Civil War' - Rowena Reed. Granted, a contenscious author, but she covers the Ft. Hatteras reduction. She claims that Ft Clark was unable to reach the attacking ships due to the small caliber of their guns, and in fact ran out of ammo in 2 hrs. Ft Hatteras was essentially invulnerable except to plunging fire from 2 pivot guns which endangered the magazine.
Later on (about as far as I've gotten) during the attack on Port Royal, it seems the Union ships were able to take advantage of enfilading fire due to the partial completion of the works. There also was some classic 'this dang ball don't fit my gun' ammo confusion in the defending Forts.
Anyway - it seems from her introduction the ability of a fleet to harm a fort was dependent on the construction and armament of the fort. A well positioned, well built, well armed fort was not at great risk from a fleet.
Jabberwock wrote:I agree that high-sighted forts deserve better modifiers than low-sighted forts. An argument could also be made for an offensive combat bonus due to plunging fire.
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