HidekiTojo
Colonel
Posts: 319
Joined: Wed Apr 10, 2013 1:14 am
Location: Baltimore

Why not release the region caching improvement without the event fixes?

Tue Apr 28, 2015 6:02 pm

Turnover speed is the biggest issue for PON by far, and whatever other flaws there are its so good that if this is improved by the new fix implemented in TEAW then events could always wait till later.

A lot more people would get into it, I know that the turnover speed is what has always put me off, right now it is on the cusp of bein acceptable, but if the TEAW fix is implemented here this will be the only AGEOD game I'll be into for a very long time.

PON needs some love! :coeurs: :thumbsup:

edit:

Or perhaps some file we could copy, some other advanced means of applying this solution in the meantime?
TEAW Beta Team

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Apr 29, 2015 3:42 pm

yes, we will release a patch with this fix before the official patch!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

HidekiTojo
Colonel
Posts: 319
Joined: Wed Apr 10, 2013 1:14 am
Location: Baltimore

Thu Apr 30, 2015 3:33 am

ok! sounds good, I think that will hold most of us for a very, very long time by itself.

Is it difficult to implement?
TEAW Beta Team

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 30, 2015 9:34 am

I don't think so, but we will have to work on it though.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

vaalen
AGEod Guard of Honor
Posts: 1229
Joined: Thu Dec 20, 2007 8:48 pm

Thu Apr 30, 2015 2:47 pm

Great news!

bbmike
Sergeant
Posts: 80
Joined: Thu Apr 03, 2008 6:43 pm

Thu Apr 30, 2015 10:16 pm

Indeed, most interesting! :w00t:

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