Hi guys!
Here's the full changelog for the upcoming Version 1.05!
Civil War II Updates 
Patch 1.05 
Gameplay
•	Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
•	Improved ammos distribution in supply phase
•	Improved naval supply distribution
•	Fixed reversed battle plans
•	Revised and improved retreat logic for stacks
•	Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
•	Traffic rule (in work)
•	Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
•	Decisions and partisans can remove only one depot level per try.
•	Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
•	There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
•	Evasion value for stacks with leaders was erroneous in some cases
•	Impossible retreat because of too strong enemy in combat region fixed.
•	Besieged group can't escape besiegers with evade roll.
•	All Depots size can now be razed. Partisans’ decisions still raze only one depot level at a time. Level 1 cities can also be razed.
•	Leaders of different nations, for the same side, don't compete anymore in the same chain of command
•	Traffic rule improved
Interface
•	Faction history improvements
•	Can rename units with more characters than before
•	Improved battle report display
•	Added back random variation in display loss
•	Music sound volume can now be tweaked (inoMusicVolume in .opt file)
•	can't enter anymore (and erroneously) in structures not designed to handle sieges
•	when doing drag&drop, name of over region appears
•	can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
•	Fixed a display bug in region list leading to false infos
•	Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click. 
•	Also corrected supply and assets production not taking into account loyalty/alignment
•	better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
•	In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
•	Hitting Enter when renaming an unit closes the window
•	Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
•	Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
•	Fixed several issues regarding battle report and reported hits.
•	Added missing mini buttons for the alternate ‘posture/ROE buttons’ display
•	Others stacks in a region are now listed with more details in the stack tooltip
•	losses of ships are now properly logged in the message panel
•	Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player ‘John Sedgwick’
Engine
•	Various major optimizations, in average expect turns to be processed 50% faster than before!
•	Fix to the crash happening on new turn.
•	Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
•	Historical setting and events
•	Database	
•	Fix to Missouri brigade OOB.
AI
•	Several decisions are now using better AI (scorch earth, etc.)
•	AI: Improved Split Large Stacks
•	Ai fix on blockade run estimation
•	Modding / Script engine
•	Console can reliably be put back at the forefront
•	can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption
•	fix in script command: EvalBesieged
					
															
															
										
 
 