James D Burns wrote:No problem, here's my save as of Jan 1859 if you want to pick up near the Civil War and save yourself the 200+ turns it takes to get this far.
Thus far I’ve focused diplomatic efforts on only North American tribes and have managed to sign them all to commerce agreements and a couple defensive treaties at this point. I still get an occasional Indian rebellion unit popping up, but they are pretty rare at this point.
I’ve gotten all my planned builds done in the south except tropical fruit farms in Florida. After those are built I’ll probably build two more coal mines in the south if the war hasn’t started yet.
I’m saving conscripts up to try and build another infantry corp, but I’m not sure if I can get that high with just regular conscript incomes yet. The two I have I built by saving 200+ conscripts and then playing the expansion of military event that gives 100 conscripts. So far it hasn’t returned again but I think it’s due to re-appear soon. The other two military events have never re-appeared as I failed them the first time and the events are broken and never come back if failed.
Once I get one more corps built I plan to build nothing else and will allow conscripts to accumulate. With 0 national morale you will have no conscript income upon wars start and if you have no conscripts for use with maintenance requirements each turn your armies will take massive damage every turn. So try and save up a big stock of conscripts over the last year prior to war so you have some in the pool for maintenance use while you work on getting your morale back up.
Jim
Thanks again, Jim. It was really thoughtful of you to provide the save, as it will save me all those turns, and give others here the chance to fight a strong south. I also appreciate the excellent advice. A very nice gift to the community.
As France, I have run into that situation where you get no recruits, and it is devastating, just as you said. The Paris commune event happened, and I had foolishly built maximum fortifications in Paris, which needed to be reduced by siege before an assault could succeed. Anyway, my supply of recruits dwindled to almost zero , and my massive army and fleet began to quickly melt away. Fortunately, I had a lot of replacements stocked up, at least for line infantry, so I was able to storm Paris on the third turn, after inflicting a couple of breaches. By that time, my artillery, navy, and cavalry were almost gone, and it took me two years of intense effort to restore them. The capture of Paris did restore my recruits, but the amount of goods, steel, and money iit took to rebuild my armed forces was huge.