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DrPostman
Posts: 3005
Joined: Wed Nov 09, 2011 5:39 pm
Location: Memphis, TN
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Errors and then crash 1.01

Thu Nov 20, 2014 8:35 am

This just started to happen and I reran the turn and got the same thing
again. No script report because the last one generated was about an
hour earlier. Here are the errors and the save with a log.
[ATTACH]32162[/ATTACH]

[ATTACH]32160[/ATTACH]

[ATTACH]32161[/ATTACH]
Attachments
logNsaves.zip
(3.37 MiB) Downloaded 153 times
error2.jpg
error1.jpg
"Ludus non nisi sanguineus"

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DrPostman
Posts: 3005
Joined: Wed Nov 09, 2011 5:39 pm
Location: Memphis, TN
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Thu Nov 20, 2014 3:09 pm

I made a change, called off the attack by my Montenegrin corps and was able to
run the turn again. Any chance that the Montenegrin leader can be fixed so that
we can add artillery to his corps? Currently if you break up his corps you can never
put them back together again, and he can never combine to make a corps with any
troops.
"Ludus non nisi sanguineus"

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 20, 2014 4:42 pm

I posted a message this morning about your bug but somehow it did not went online. I said I encountered another bug while checking your and perhaps this was related.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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DrPostman
Posts: 3005
Joined: Wed Nov 09, 2011 5:39 pm
Location: Memphis, TN
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Fri Nov 21, 2014 1:27 am

Pocus wrote:I posted a message this morning about your bug but somehow it did not went online. I said I encountered another bug while checking your and perhaps this was related.

Just altering that attack in Iron Gates did the trick, so I don't know what to
think it was about now.
"Ludus non nisi sanguineus"

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