jscott991 wrote:Well, there's no point really debating this because AGEOD isn't likely to change, but this is a very bizarre thing to impose on the world.
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This probably kills this game for me. It never would have occurred to me that PoN would force the Third Republic on France no matter what the player or AI does. Oh well. At least I can pretend there's a Second Empire in Victoria.
You are right that this is a basic design decision. The gain to the PoN event script model is that even in the late game, the events make sense (ie the main powers are more or less as you'd expect), this is a huge gain over the generation of Paradox games that were heavily scripted (EU2/HOI2/V1 etc) as by the mid-game those events often made no sense.
The other problem is that the game engine has to check every event every turn, to check if it is due to fire. So for simplicity there are no what-if or branching event chains. Kensai has done a great one on the basis of Austria winning the struggle for power in Germany. It would be fascinating to see one done for the continuation of the Second Empire, but it would be a player mod.
Things to think of is which of the major political events of the Third Republic would you keep .... without them you'd lose the domestic constraints on France that are in the game. Reducing France to an empty shell is going to make it too easy. You'd also have to answer some what-ifs. Would a continuing Empire have been stable? Would it have come to uneasy terms with Britain? How much emphasis would it have put on colonial issues?
I don't think its as simple as removing the Third Republic, extend Nap III's life and so on .... all reasons why the game is designed as it is. All in all, I personally find the constraints of historic SoIs/claims and the occasional reversion to what happened to be prices worth playing.