"The settings are: Small Textures, Medium Textures, Large Textures, Very Large Textures (default). For the vast majority of players, the default setting is perfectly fine. For now we have only 0.5% of hardware problems which are not coming from an out of date video driver (annoying for the people who get it though)."
Well, let me introduce myself: I am the "half-percent"...

I have an ASUS A7N8X-E motherboard, Athlon 64 3000+ processor (a bit outdated, I admit), 2 Gig of RAM and an ATI x1600 AGP graphic card, with the latest Omega drivers. I have consistently experienced crashes, generally a few turns into the game, which seem to be related to the texture loading/unloading problem. It happens with very large and large textures, but have not yet tried to play with the "small" textures option (althogh looking to the map, it seems that the sea regions are affected, but not the land regions. But the problems in my case seem to be related to land regions...).
I have fiddled with several parameters, namely, for instance, in the BIOS, AGP aperture size and fastwrites, and my Virtual memory (was 4 Gig, on a different drive from the one were the system files are; now I will try to split it between the 2 drives and let Windows manage it). Defragmented my hard drive several times. But still, more or less randomly it happens. Been talking to Pocus by e-mail and he assured me that the graphics engine will eventually be improved and this problem will go away.
But I will like to discuss it here, with anyone interested.
Several points:
1. I may be wrong, but I think that in a 2D game as AACW, the RAM memory is more important than the memory of the graphic card. One excellent example is TC2M, whih absolutely required 2 Gig RAM (that's why I have them...

2. What is the size of the textures in the full map of AACW ? Certainly not exceeding 2+4 Gig !!!. I mean, I and I presume many of you have been playing 2D games for years, back in the times of 4 mb graphic cards and 32 (or less) Mb RAM, with maps as large as this one (although not as pretty

3. The message in the error log seems to always indicate insufficient memory. It reminds me very much of a memory leak, as happened, for instance in RTW . Maybe the textures are continuosly loaded in the physical memory and then in the virtual memory, but are not adequately removed by the game engine ? (please, do not flame me, I am not badmouthing anyone, I think that AGEOD is a great outfit and are genuinely intersted in improving this great game).
My interest is to help and get this game up and running as smoothly as possible.
Anyone has any ideas or comments ?. For instance, options in AACW (regions pre-caching ? what does it really do ?); options in the virtual memory ?; options in the video driver ?
Good gaming