NY Rangers wrote:Are we there yet? ;-)
Baris wrote:Calnivus, regarding redeployment. In post #21 Human player Austria-Hungaria were able to redeploy ;while isolated in theory ( Rumania were also at the edge of declaring war as far as I remember) back to southern Austria-Hungari. Should they able to do that? Unfortunately I don't have save file.
Baris wrote:Thank you for detailed answer. I now spotted those two towns that they need to be controlled fully.
And by the way is there a chance for "democracy under siege" to be port to pc ? You said already it is not planned but just to make sure.
Baris wrote:- "Added some outstanding rendering performace improvements in map window"
It is uber,super outstanding performance increase!! triple my previous frame rate, grazie !!!
Also AI is now not retreating quickly from major battle, excellent.
Baris wrote:It is maybe not a bug but a question: From my quick tests it seems in major battle in the second turn AI does not deploy second line flank when a player voluntarily does not use it. In the first turn of battle she deploys units to both flanks and get the advantage though. But when I look at the battle log for the first turn I can not read the advantage in either die roll modifier or in column value. What is exactly the advantage?
Baris wrote:Yes advantage during flank bonus. There is an icon that appears when player does not use second line commitment box in major battle. it mentions "you suffer a lot of penalties" but I don't read those penalties in battle log.
And another question : Generally in major battle when all units once deployed in one flank deployments box ,It is not possible to move to other flank deployment box after in the same battle. (I think also reserves can not move too) Plus when both line flank deployments box is full with units it is not possible to "engage" battle when commitment box is not occupied for both flanks.(greyed out). But after AI commits to battle from both flanks in the first round, in the second turn of battle she only use one flank to commit units. In this example player use only one flank in the battle. Maybe I should post screenshot.
Baris wrote:I'm no good at this sorry if I mess up writing on pic.
"No mention for extra damage":. Probably Philippe knows this as you mentioned.
"Should also attack in the second turn as already deployed": As far as I know once a unit in the deployment box ,it should attack(mandatory). If not "engage" button is grey . In this case AI does not attack in the second round of battle from that flank which has circle in pic. Should attack again because unit is unharmed.
Baris wrote:As playing CP I had the same crash many times today after I donate money to Turkey. but tried again didn't crash. Can be related if British give battleships or not.
NY Rangers wrote:No, I didn't. Reinstalling it clean didn't help either.
Nico165 wrote:I still see the AI playing bad events card against itself (Entente AI playing strikes against France - but this was with mods, could this cause the problem ?)
Nico165 wrote:Sometimes, the AI attacks a region, I see the soldier moving to the region, the battle screen opens but then no combat takes place, I can only click "next battle" and the game proceeds as if nothing happened. I dont remeber seeing this behaviour with previous patches.
Random wrote:There is some change in my GC Naval Mod that makes the new 1.08Q choke when cycling out of the War Plans phase of Turn 1. Whatever it is it is somewhere in the .csv files in the DB folder.
I have not found the root cause but now have a quick fix for those enabling the mods using JSGME that seems to work in either Grand Campaign from Entente or Central Powers sides. In the mean time I will continue to look for the offending file.
-C
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