Caoster
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Prussia Supply to Africa

Tue Dec 11, 2012 7:03 am

I can't seem to get supply to foward to Africa from Europe. I have a chain of Clippers in MTBs from Hamburg to Gulf of Guinea. I have Coaling Stations in Duala and other, as well as Supply depots in the same. No supply ever forwards from Germany. I can barely keep Colonial brigades feed. The Filter never says any supply forwarded.

Hamburg has 774/778 supply. Duala has 0/66 with a lvl 4 depot.

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Jim-NC
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Tue Dec 11, 2012 12:21 pm

You may be sending the supply somewhere else. Do you get a message about fleet x has transported y supply, or maybe several? You may have a greater need of the supply somewhere else, and thus the Duala region is not getting enough.
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Tue Dec 11, 2012 1:04 pm

I don't get any such messages.

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Jim-NC
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Tue Dec 11, 2012 6:32 pm

That would indicate that no supply was forwarded then by your fleets in the MTBs.
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Egg Bub
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Tue Dec 11, 2012 7:00 pm

You might want to reduce the number of troops in the region. From my experience, a level 2 depot should be enough to sustain a native/colonial brigade.

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Tue Dec 11, 2012 8:22 pm

Jim-NC wrote:That would indicate that no supply was forwarded then by your fleets in the MTBs.
Ok, that's what doesn't make sense. I have two clipper ships in every stinking MTB from Gulf of Guinea to Hamburg. They should be sending tons of supplies. How do I force the game to acknowledge that?

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Tue Dec 11, 2012 9:13 pm

Egg Bub wrote:You might want to reduce the number of troops in the region. From my experience, a level 2 depot should be enough to sustain a native/colonial brigade.
But in order to take territory, I have to have at least 2 colonial brigades. 1 to hold the region I start from, and one to move into the new one. Otherwise the natives attack my base when I move to another province.

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Kensai
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Tue Dec 11, 2012 10:15 pm

Are you sure the chain is not broken? Have your tried to supply a colonial region proximal to Guinea?
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Vezina
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Tue Dec 11, 2012 10:24 pm

First things first, elements can be supplied locally by colonial buildings. Each building in a province provides enough forage for an element to survive on; so a brigade could be supported by 2 colonial buildings.

Coaling stations aren't enough to draw supply, if I'm remembering right. You need a harbor to draw supply. Coaling station will generate a little supply each turn, but it might not be enough to support multiple units.

As far as moving supply, I believe the above is true. You'll need a harbor to move supply. If that's not the case, you might not be generating enough supply at home to make an excess to send abroad. Make sure your capital is pushing supply through all of your depots and that none are running short.

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Wed Dec 12, 2012 12:15 am

Vezina wrote:First things first, elements can be supplied locally by colonial buildings. Each building in a province provides enough forage for an element to survive on; so a brigade could be supported by 2 colonial buildings.

Coaling stations aren't enough to draw supply, if I'm remembering right. You need a harbor to draw supply. Coaling station will generate a little supply each turn, but it might not be enough to support multiple units.

As far as moving supply, I believe the above is true. You'll need a harbor to move supply. If that's not the case, you might not be generating enough supply at home to make an excess to send abroad. Make sure your capital is pushing supply through all of your depots and that none are running short.


Once I stole Eritrea from the locals I also got their rather large army, which promptly started dying due to lack of supply, but without me knowing how to fix it. It would be good if the PoN librarian could edit the manual and list all supply issues on this. I have a feeling there is a glitch in the Colonial supply chain, but untill you know exactly what the basic rules and maths are.....
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Wed Dec 12, 2012 12:27 am

Vezina wrote:First things first, elements can be supplied locally by colonial buildings. Each building in a province provides enough forage for an element to survive on; so a brigade could be supported by 2 colonial buildings.

Coaling stations aren't enough to draw supply, if I'm remembering right. You need a harbor to draw supply. Coaling station will generate a little supply each turn, but it might not be enough to support multiple units.

As far as moving supply, I believe the above is true. You'll need a harbor to move supply. If that's not the case, you might not be generating enough supply at home to make an excess to send abroad. Make sure your capital is pushing supply through all of your depots and that none are running short.


This could very well be true, but according to the manual you can never build Harbors in colonies, only in national territory. So what do we do then?

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Vezina
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Wed Dec 12, 2012 12:50 am

I haven't looked through the manual lately, but that's simply not true. As France in the big MP game over at Paradox, I have harbors and even naval bases in my colonies. You should be able to as well. I believe you were looking at the section that requires a minimum CP for each structure.

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Wed Dec 12, 2012 1:15 am

Ok, I guess I need clarification on what the requirements for building a Harbor are. I have 100% MC in half a dozen provinces from Lome to Duala, and 31% colonial pen. But can't build any Harbors.

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Vezina
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Wed Dec 12, 2012 1:19 am

I think it's 50% CP. Let me go look it up.

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Vezina
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Wed Dec 12, 2012 1:23 am

Page 136 of the revised manual. Anchorage and CS require no CP, upgrading beyond that requires 50% CP and 25% MC.

Moriety
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Wed Dec 12, 2012 2:26 am

Even once I'd built a harbour, supply wasn't arriving in sufficient quantities. Ammo was never a problem in the take-over of East Africa, now I have full control Ammo is a problem. Off my head I think national Supply/Ammo is stable at about 130/800-ish.
It just just seems to be odd. We, as players can only place ships in the Trading pools, once done there is nothing more you can do as you watch a Russia now chocka full of supply, even in Siberia, but none of it making it's way to Africa. Now it seems to have fixed itself and you are left scratching your head and wondering why and how!
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Vezina
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Wed Dec 12, 2012 3:04 am

I promise it works. I have my examples from our game. I made them smaller so that none of the information can be seen, but you can see that I have major stockpiles in large cities like Saigon and Kayes in Senegal. You need several depots in the colonies. These fill up to a certain point per level of depot and will continue to request supplies until filled. More and bigger harbors don't hurt either since they generate their own supplies. Also, national supply doesn't matter so much - check the supply level in your capital and its surrounding regions. Is it pretty well overflowing compared to regions further away? If it's not, you are experiencing a shortage of supply production and your capital isn't pushing supplies out. On top of this, I've noticed that sometimes the "convert supply/ammo to map" button that converts your national supply to local gets stuck every once in a while. Shut it off and then back on and sometimes it will double the conversion; confusing, I know, but very important for supply production. Last, if your ships are moving supply (by notification on the news bar) and they are maxed out every time, put another fleet in the MTB of the fleet that moved the supply. They can only transport up to their merchant capability, so big ones like the one next to your home ports need multiple fleets sometimes.

Anyway, here are the pics:

Image

Image

Moriety
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Wed Dec 12, 2012 5:19 am

[quote="Vezina"]I promise it works. I have my examples from our game. I made them smaller so that none of the information can be seen, but you can see that I have major stockpiles in large cities like Saigon and Kayes in Senegal. You need several depots in the colonies. These fill up to a certain point per level of depot and will continue to request supplies until filled. More and bigger harbors don't hurt either since they generate their own supplies. Also, national supply doesn't matter so much - check the supply level in your capital and its surrounding regions. Is it pretty well overflowing compared to regions further away? If it's not, you are experiencing a shortage of supply production and your capital isn't pushing supplies out. On top of this, I've noticed that sometimes the "convert supply/ammo to map" button that converts your national supply to local gets stuck every once in a while. Shut it off and then back on and sometimes it will double the conversion; confusing, I know, but very important for supply production. Last, if your ships are moving supply (by notification on the news bar) and they are maxed out every time, put another fleet in the MTB of the fleet that moved the supply. They can only transport up to their merchant capability, so big ones like the one next to your home ports need multiple fleets sometimes.

The problem I had Vezina was my supply maps were all green, but the acquired troops were dying off left right and centre.. I never understood what was happening. (So I didn't know/understand how to fix it). I tried extra Merchants in the MT boxes, but it made no difference. Perhaps the game needs some alerts to explain the problems. With hindsight we are all Socrates.
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Vezina
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Wed Dec 12, 2012 12:36 pm

How many harbors/depots did you have in the colony? You need these things that request supplies from the mainland to actually make the fleet move supplies. A green supply just means areas supplies can be pushed to, not that supply is there. If you look at the pic of West Africa, I have no supplies in the eastern part because I haven't really built anything out there yet.

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