...but I've been playing it without any ussues!
<link removed>
Please comment on the new "MapAleas", which you will encounter Storms and Pestilence issues at random!
Also, feedback about AI activity is helpful, as we continue to tweak AI parameters.....
[size=134]Patch1.05b Release Candidate 2 July25, 2012[/size]
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[size=100]Thepatch is a comprehensive patch, includes all changes since originalrelease.[/size]
Itcan be applied directly over your initial game installation setupversion. [color=#0000ff]Changes from RC1 are in blue.
[/color]
- [size=84][size=100]Game Engine [updated to version 120724][/size]
- Added parameters to GameLogic.opt for Experience Points and Home Area Penalty/Bonus
- Consolidated all Game Rules parameters [start with rulxxx] into GameRules.opt
- You can now disembark troops from a fleet trapped in ice.
- Siege improvements
- Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
- If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
- In siege, the besieger will spend a quarter of his battle usage of ammos per turn of siege (plan to have supply trains on the long run), and will suffer -50% to his siege value if he can’t afford that. For the besieged, the spending will be 15% per turn, with a -35% siege value if there is a lack of ammos.
- Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
- Fixed bug of a leader removed from his parent unit, corrupting the unit he is in.
- Regional decisions can’t be played anymore in region that are yet to be unlocked by the scenario
- A retreating army can now split static units (abandon them) to escape better
- Corrected display of Costs to Construct in the Element Detail window [thank you AJE team!]
- Added parameters to regulate OMB combat [see GameLogic.opt]
- Poland 1920
- corrected Polish 1[SUP]st[/SUP] Tank Battalion to be faction POL, not WH3
- Ice March
- Fixed event where Kuban Army rises and takes control of Ekaterinodar [RED forces were not removed]
- Finnish Civil War
- Corrected syntax error in AI event
- Added logic to German Intervention so that Finnish player is only penalized (-30 VP per turn) if German Land-based Combat elements are in the Finnish Theater. Leaders, Service, Supply, Naval units do not cause penalty.
- Grand Campaign, November 1918, May 1919: Shared Events
- Fixed event where Wrangel replaces Denikin
- Fixed French&Greek retirement events to remove all French and Greek forces
- Corrected all options for proper regeneration syntax
- Corrected tooltip hint for WHI recognition of independence
- Removed redundant events for death of Trotsky or Kolchak
- Comprehensive overhaul of events where British and Americans depart [fixes bogus Supply units, lingering Airfields]
- Fixed “enemy near Cityxxx” events that affected Verdun options and Capital Move options
- Improved logic for choosing arrival region of a purchased New Officer
- Grand Campaign
- Fixed unblock of Psel Confluent during German Retreat event
- Corrected duplicated leaders
- WHI: K. Udovenko, A.V. Korvin-Krukovski, Slushov [duplicate of Slashev]
- DON: A.P. Fitskhelaurov, I.A. Poliakov
- WH3: Bakich, F.E. Makhin
- RED: F. Makhin no longer recruitable by Option, and is removed when KOMUCH uprising occurs
- Fixed Anarchists Depots and Garrisons at Huliapole and Nova Odessa
- Drang Nach Osten
- RED Verdun option will also be activated if GER approach Moscow, Petrograd or Tsaritsyn in force.
- Removed Engineers requirement from “Purchase Balt Division” option
- Fixed RED break Alliance with Anarchists messages [ANA are not eliminated]
- Fixed messages when RED does not DOW on minor countries [was sending DOW messages in error]
- Fixed German Arms Sales to Whites option [was testing wrong faction for option chosen]
- Corrected all options for proper regeneration syntax
- Corrected 3[SUP]rd[/SUP] Panzer Div option to only appear after 2[SUP]nd[/SUP] Panzer Div is built.
- Corrected 'flavor names' of 2[SUP]nd[/SUP] and 3[SUP]rd[/SUP] Panzer Divisions
- Corrected duplicate Model Aliases for ldr_RED_Slaven1, ldr_RED_Dybenko1
- Corrected duplicate Unit Aliases for uni_BAL_Div1, uni_TUR_Hq1, uni_RED_Slaven1, uni_RED_Ivanov1, uni_RED_Dybenko1
- Fixed “Seaman” ability to actually give the move bonus as stated!
- Added Map Aleas, which cause random Storms at Sea, Storms, Sandstorms, and disease to strike forces at random.
- Many thanks to the AJE team for developing and debugging the new Map Alea system!
- Corrected missing text localizations as reported by Python script checking software.
- Latest LocalStrings__AGE.csv included.
- Added missing text for several Unit Recruiting Areas [State of Origin in tooltips]
- General cleanup of event tooltips [removed all undefined DescEvent instances]
- Corrected location of Destroyed RailRoad icon for region 672 Ilovlya
- Changed MiniMap background [thank you Nikel]
- Changed Unit color on MiniMap for Southern Whites and Siberian Whites [to improve visibility]
- Fixed missing graphic for Move Capital options
- Added Force Pool purchase adjustments [Details can be seen in event file RGDAI.sct], lowering “interest” in Ships and other less 'powerful' units.
- Free factories for RED AI non-Drang scenatios [in Moscow, Petrograd]
- Corrected and simplified AI logic for “More Money” and “More Railroads”
- Corrected error in “free” Siberian White Regiments
- Added AI Logic to regulate Aggression conditionally and seasonally for Reds and Whites AI
- Added random element upgrades [Militia, Infantry, Cavalry] for Reds and Whites