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Philippe
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Question about movement

Mon Nov 14, 2011 3:21 am

This is probably a situation where the correct answer is RTFM.

Suppose I want to move an activated stack to a final destination 40 days away. Let's say that to reach the final destination I have to move it across two areas, and that each area will take twenty days to cross.

Is there a difference between giving it a single order to reach the final destination after 40 days (one and a fraction moves), and giving it an order to march across one area for twenty days, and on the next turn giving it a new order to march across the second for twenty days?

In the first case, is the army marching for thirty days in the first turn and only ten in the second, as opposed to marching twenty days and pausing for ten, followed by marching another twenty days and pausing for ten.

I would expect the longer continuous march to impose more wear and tear at the end of thirty days than a march deliberately broken up into two smaller pieces.

Or does the game system automatically break the forty day march into twenty day marches because the unit couldn't get to a new destination after thirty days?

Is one method going to leave the marchers with more cohesion, and/or would one method get the marchers into the destination area at an earlier point in the turn (assuming that that would make any difference in anything).

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lodilefty
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Mon Nov 14, 2011 1:31 pm

I'm guessing that the two moves would result in lower cohesion loss, as you'd regain some (10 days recovery) after the 20 days.

The game engine does NOT break these into equal segments. It will do 30-10

...and remember that the weather could change on the 2nd turn, so the second march might be in rotten weather, thus taking longer! In that case, if you did the 30-10 plan, you'd have 10 days in Fair and maybe 20 in Rain........

...unless you start out in mud and end up in fair..... :wacko:
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Philippe
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Mon Nov 14, 2011 2:45 pm

So what we believe is that if you march around in measured stages with lots of rest stops and are not still moving at the end of the month, you'll probably arive in better condition.

But if there's a fortress that needs reinforcing with enemy troops in its neighborhood, if you want to slip some troops inside your chances of pulling it off are probably better if you march straight there without the rest stops.

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Durk
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Sat Nov 19, 2011 4:58 am

Make sure you understand lodilefty. If so, rest stops make sense, unless, you must force march.
No better chance of success with reinforcing.
However, if you let the extra portion of movement begin your next movement, you may get to your fort or destination a bit sooner.

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