Cromagnonman wrote:Replacements do seem to be used for damaged elements. I have been bleeding replacements left and right, tho I haven't lost any elements.
Most traits do not affect other stacks, unless the tooltip explicitly sez it does. Artillerist might be one of those that spreads if it is the highest ranking officer in the region.
To find out if bonuses stack is easy. Take a stack that has the army admin leader and a hospital and a low-cohesion unit. Hover your mouse over the unit's cohesion bar to see how much it is gaining per day. Then remove the hospital from the stack and recheck the recovery rate. Then remove the leader and recheck. Lastly, add the hospital back and recheck.
Based on those exact expenses, it looks like you are creating 6 divisions this turn. They do have a cost, and it is shown on the ledger.
Gray_Lensman wrote:because... If you don't replace the damaged hit points and end up LOSING the entire HQ unit in lieu of fixing up the damaged hit points it'll cost you the full reinforcement cost IF there are even any available in the reinforcement screen.
As in all replacements, HQ elements included, a replacement chit can theoretically restore 2 completely damaged elements. (90% is the effective max damage however since 100% means the element is totally destroyed necessitating a new reinforcement to be bought for single element units. Sometimes, an element will be totally destroyed WITHIN a multi-element brigade and eventually that destroyed element will be rebuilt at the cost a whole replacement chit instead of the theoretical 50%.
How it works: Say you have an element damaged at 60%. Providing you have a replacement chit for that element, a die is rolled at 30% odds (1/2 of 60%). If the 30% is rolled, the chit is used up, otherwise it remains unused. 90% damage would result in a 45% chance of a replacement chit being used up, etc. As above, totally destroyed elements within a multi-element brigade will always use up a replacement chit similar to the player/gamer having to pay the cost to build a new reinforcement unit. One last note, the cost of replacement chits is dynamic based on the average of the cost of the elements in play in the game.
Of course, if you want to ALWAYs guarantee paying full cost for elements... Don't buy ANY replacement chits and when the elements are totally destroyed. Voila, you guarantee paying full cost. I bet they'll be plenty of PBEMers waiting to play you, especially if you choose to play the CSA.![]()
Gray_Lensman wrote:In regards to replacements chits...
There are none for Naval units. It was discussed but never pursued that I know of. Repair of damaged elements of Naval units is different therefore. The damage cost to repair them is directly proportional to the damage they have received. i.e. if a Naval unit is 60% damaged, the cost to repair it is 60% of the full cost of the original new unit paid when the unit enters a port.
Gray_Lensman wrote:The purpose of the troop's "Bombardment Button" is twofold. 1.) It means that they are enabled to bombard adjacent ships and 2.) the troops are also in a position to suffer counter bombardment.
If land troops have the bombardment button "turned off", it means that the player/gamer has desiginated them to be far enough inland to NOT be bombarded NOR be able to bombard adjacent shipping.
Cromagnonman wrote:Most likely he had his ships set to bombard and then arranged some sort of land battle. Ships set to bombard will do so to support an adjacent land engagement, whether the enemy is set to bombard or not.
dolphin wrote:One of the Leader stack bonuses is Good Army Administrator which gives +15% to Fatigue Recovery rate while the Field Hospital bonus gives +15% to the Cohesion Recovery rate.
I have already received an answer from someone that these two bonuses are identicle and the same despite the difference in wording. Both grant +15% in cohesion recovery. (Fatigue in fact = Cohesion)
What has not been answered is are these bonuses stackable?
dolphin wrote:Here a good question about a situation that has messed with me quite a few times.
When making a General a Corp Commander in a situation where you have two different army commanders close by it seems the choice as to which army the Corp Commander gets assigned to is made automatically and you have no choice in the matter.
Is there some trick in the inferface to allow you to choose which Army you want your corp assigned to?
Cromagnonman wrote:I've often wondered the same thing. I usually keep my HQ's far apart for this reason. Have you tried de-HQ-ing one commander while you join a corps to the other army?
Cromagnonman wrote:No, if you promote Huger then you won't lose seniority for bypassing him- but you might lose it for someone else.
dolphin wrote:Is there some trick in the inferface to allow you to choose which Army you want your corp assigned to?
sbr wrote:Hopefully dolphin won't mind if I jump in with a quick question. How and where do naval units recover cohesion? Can they gain cohesion outside of a city/town?
Mickey3D wrote:Disband the army you don't want to attach the corps to. Make your general a corps commander (he will be assigned to the remaining army). Recreate the first army.
If you do all of this in the same turn there won't be any penalty.
dolphin wrote:Correct me if I am wrong, but that seems to be the case. The fact that my fourth HQ was still forming was preventing me from teleporting it out West.
I desperately needed an Army General in the West, but simply could not afford one until Lee became free to move which he finally did. Problem was the time it was going to take to get someone out West.
So what I did was anticipate putting PGT in the West using my one teleport per turn by first sending a HQ out West using a previous turns teleport.
I then had PGT go meet LEE where I disbanded his army in order to teleport him and then gave Lee his HQ. PGT then picked up the new HQ I already had teleported the previous turn. That avoided any penalty and it worked out perfectly.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 12 guests