quarky
Conscript
Posts: 6
Joined: Thu May 13, 2010 11:27 am

Static Units

Thu May 13, 2010 3:02 pm

Hello,

Just started the grand campaign, and I note that I have a lot of static units. How long do these units stay static for? How do they become static? How do they become "un"static?

Cheers

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu May 13, 2010 3:07 pm

deleted

quarky
Conscript
Posts: 6
Joined: Thu May 13, 2010 11:27 am

Thu May 13, 2010 4:01 pm

Thanks for that. When new units are created, I presume these are never static then, it is only existing units?

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu May 13, 2010 4:28 pm

deleted

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Thu May 13, 2010 5:15 pm

As Gray says: units you purchase are not static, but they are "frozen/static" until they are built. As an example, an ironclad takes many turns to build. It will be static/frozen the entire time it is being built. Near the end, the tooltip will say something like "static for x turns". Then it will release, and be ready for use.

Also, the "free" militia units that come and go during the game are mostly static for their entire existence. You can see this as the lone militia guarding towns/depots in the rear area. Or the garrisons of forts you capture from the enemy. They are raised when a specific event is triggered (1st enemy unit in Georgia, capture of Ft. Monroe, yearly milita levies, etc.). My experience is mostly with the south, and usually around Early Jan, a lot of militia show up all over the map (without having to purchase them).

Hope this helps.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 17 guests