Sat Mar 26, 2011 8:53 pm
Jjjanos,
I understand your POV, and even perhaps your frustration, but you are looking at this from the POV of an armchair wargamer and not taking a realistic position in regard to the diplomatic and military considerations of the time. For example, as wargamers it is great to simply destroy or deprive resources that our opponent need or want. The problem is that IRL the British wanted to win the colonies back and, even when that became less likely, they still needed local colonial support to wage war in the colonies. So consider this, if you are a supporter of the crown and a Philly merchant, would YOU still support the crown after they burned your business? Yesterday you were pro-British and wealthy, today you are penniless.... and the Brits tell you not to take it personally: "Hey buddy, we still like you, we just didn't want everything you own to possibly serve the rebels. So sorry to bankrupt you. So can we count on your continuing support? No?!!? But why?" See my point.
The other issue here is that some resources are too large to just burn. Case in point would be the Philadelphia shipping and merchant system. In gaming terms it should be possible to temporarily damage this, but there is too much wealth, too many merchants, etc. to simply set a few torches and walk away. As soon as you're gone the merchants will rebuild and the supply depot will begin functioning again simply thru market forces. Think of this as similar to that same rule that allows small Indian villages to be destroyed but not larger towns and cities. You can denude the local area of supplies and cause a temporary dip in supply, but if left alone the area will ultimately recover. OTOH, small, artificial military depots are generally not this resilient.
I know this thread is a little old, but hopefully the OP or anyone reading this find the answer useful. This is how I interpret the game's depiction of these items largely because this is how the history works.