Berge20
Sergeant
Posts: 74
Joined: Fri Oct 12, 2007 8:05 pm

USA Generals/Armies Locking

Thu Aug 06, 2009 11:51 pm

Just started a game as the union and had my troops/commanders from DC move to various position in the region (Milroy to Harpers Ferry, Keyes to Mannassas) and then on one of the July turns both armies get locks all on them for a couple turns and can't move.

Any rhyme or reason for this?

Did I violate something that would lock them down?

enf91
AGEod Veteran
Posts: 724
Joined: Sat Dec 06, 2008 6:25 pm

Fri Aug 07, 2009 12:13 am

Your Northeastern VA Army under McDowell starts out locked for 3 turns. This is to simulate the time needed to build up the army and to prevent antsy players and the AI from launching unrealistically underprepared strikes all over the map (I suppose). You said "both" though, and the army in the Shenandoah does not have the locks. What other army are you talking about?

Berge20
Sergeant
Posts: 74
Joined: Fri Oct 12, 2007 8:05 pm

Fri Aug 07, 2009 12:19 am

Stacks I create with generals from DC and other unlocked troops/leaders that then I can move to locations in the region for a turn or so (not sure which), that then locked in whatever region they are in (be it out west if railed a general there, or in Manassas if I took a stack there)

User avatar
soloswolf
General of the Army
Posts: 683
Joined: Sat Jan 05, 2008 4:56 pm
Location: Ithaca, NY

Fri Aug 07, 2009 12:23 am

Did you stack them with locked units/leaders?
My name is Aaron.

Knight of New Hampshire

phantomfeather
Corporal
Posts: 59
Joined: Wed Nov 19, 2008 9:09 pm
Location: Shrevport, La.

Fri Aug 07, 2009 12:31 am

You might also want to check your options menu to see if you have the inactive officers on. When this option is on the officers that fail the "activation roll" will acquire a lock & you can't do ANYTHING with them until the next turn (or more). This might be the cause of your problem.

phantomfeather
Corporal
Posts: 59
Joined: Wed Nov 19, 2008 9:09 pm
Location: Shrevport, La.

Fri Aug 07, 2009 12:34 am

Solowolf has probably given you the best answer though; the default settings do NOT have that option active. But it is a possibility though not a great one.

Berge20
Sergeant
Posts: 74
Joined: Fri Oct 12, 2007 8:05 pm

Fri Aug 07, 2009 1:02 am

soloswolf wrote:Did you stack them with locked units/leaders?


Nope, they all were active and moved several regions on turn A--then locked on turn B.

I railed one general from DC to Cincy--where he was totally alone 3/4 of the way there and he just locked in place.

Others stacks locked in other regions around DC after moving the turn or two before.

Will check settings for the inactive = lock thing.

User avatar
soloswolf
General of the Army
Posts: 683
Joined: Sat Jan 05, 2008 4:56 pm
Location: Ithaca, NY

Fri Aug 07, 2009 3:24 am

Not for nothin', but there must be something you are not telling us.

If they are not merging with any locked or new (and thus locked) units or locked leaders, they are not inactive with that option selected and no one is getting wounded along the way and locked as a result, I don't know what to tell you. :confused:

You're sure they can't move and it's not just the 'locked' icon that a stack gets so you don't accidentally change it's composition? (i.e. merge it with another stack, etc.)
My name is Aaron.



Knight of New Hampshire

User avatar
slimey.rock
Major
Posts: 211
Joined: Thu Dec 11, 2008 9:11 pm
Location: Arkansas

Fri Aug 07, 2009 3:36 am

It sounds to me like the hard activation rule is on.
Image

Berge20
Sergeant
Posts: 74
Joined: Fri Oct 12, 2007 8:05 pm

Fri Aug 07, 2009 4:03 am

slimey.rock wrote:It sounds to me like the hard activation rule is on.


This was it.

Sorry for the confusion guys. Didn't realize that setting did that. Causes some issues for the Union though, that's for sure :)

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 12 guests