arsan wrote:No doubt, a fix for this "not standalone" depot blowing possible woudl be the best.
But if not possible to do...I certainly would preferred the "bugged" *no capture* early cavalry kept in game (even with standalone depots kept out of harm) than going back to the previous rampaging cavalry situation.
Because... how many standalone depots exists/are created on the first year of the camping?? Maybe 2 or 3 at most??
The "bug" will have a very limited effect.
But the rampaging lone cavalry regiments blowing tracks and taking empty towns up to Minessota or down to New Orleans are a much more "noticiable" problem IMHO
Just my 2 cents!![]()
+1. My comments in post #56 above relate to city capture and not to destroying the depots. It would be great to fix the depot blowing issue but IMHO, I agree that rampaging cav units have a greater negative impact on gameplay.