oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Tue Jul 28, 2009 1:35 pm

arsan wrote:No doubt, a fix for this "not standalone" depot blowing possible woudl be the best.
But if not possible to do... :( I certainly would preferred the "bugged" *no capture* early cavalry kept in game (even with standalone depots kept out of harm) than going back to the previous rampaging cavalry situation.

Because... how many standalone depots exists/are created on the first year of the camping?? Maybe 2 or 3 at most??
The "bug" will have a very limited effect.
But the rampaging lone cavalry regiments blowing tracks and taking empty towns up to Minessota or down to New Orleans are a much more "noticiable" problem IMHO ;)

Just my 2 cents! :thumbsup:


+1. My comments in post #56 above relate to city capture and not to destroying the depots. It would be great to fix the depot blowing issue but IMHO, I agree that rampaging cav units have a greater negative impact on gameplay.

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Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Jul 28, 2009 1:59 pm

deleted

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Tue Jul 28, 2009 2:24 pm

This is not good news...

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Tue Jul 28, 2009 2:39 pm

We'll be working on these issues as soon as possible. It is not overlooked, but we lack time an resources this week. Sorry :(
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