kwhitehead
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Colored Volunteers Option

Mon Jun 22, 2009 11:31 pm

During 1862 you are given the Colored Volunteers option which will give you a 12% increase in conscription on the Draft but it isn't clear what is improved by this. For one thing it says potential whatever that means.

Does it increase the per turn conscription number? I haven't seen a change in that.

Does it only increase the number of conscription companies you get with one of your drafts/volunteer calls? Which?

There have been some posts on this but a search didn't come up with one giving a clear answer. The use of the option tags on a per turn cost with no indicated end. If this only applies to a single volunteer or draft call it wouldn't seem very effective.

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Gray_Lensman
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Mon Jun 22, 2009 11:43 pm

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W.Barksdale
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Tue Jun 23, 2009 12:37 am

It works fine in 1.13b.

It will NOT inscrease your conscription per turn. It WILL increase your conscription when calling for volunteers\drafting.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

kwhitehead
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Tue Jun 23, 2009 2:56 am

I don't think its bugged, it just doesn't work the way one would expect. Since its a per turn cost you would assume it affects the non-draft/volunteer per turn conscription rate but apparently it doesn't. I assume it affects the number of conscripts for volunteer/draft calls but haven't confirmed that, but it probably works likes Barksdale says. Next time I get the combinations I will try to check that.

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GraniteStater
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Tue Jun 23, 2009 7:38 pm

Look, without crunching numbers, what are you guys wondering about? Pardon me, but haven't you ever noticed the Colored Brigades in the Reinforcements? Think about it a minute - I know that I've exhausted all the brigades of a given type in a number of States by 1864.

IOW, if you choose not to Emancipate, those Col Bdes will not be available in the Reinforcement pool.

Yes, I've come close to exhausting total Union manpower. So, without calculating anything, the answer is Yes, you get more men.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


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soloswolf
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Tue Jun 23, 2009 10:34 pm

GraniteStater wrote:Look, without crunching numbers, what are you guys wondering about? Pardon me, but haven't you ever noticed the Colored Brigades in the Reinforcements? Think about it a minute - I know that I've exhausted all the brigades of a given type in a number of States by 1864.

IOW, if you choose not to Emancipate, those Col Bdes will not be available in the Reinforcement pool.

Yes, I've come close to exhausting total Union manpower. So, without calculating anything, the answer is Yes, you get more men.


Emancipation is not what is being discussed. Nor are the colored brigades. They are trying to find out where the bonus percentage is applied when you select the "Colored Volunteers" option.
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GraniteStater
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Wed Jun 24, 2009 12:01 am

You get more guys, that's all I care about ;)

I don't play strategy games to do math (although I was a math minor and work in IT, etc.). I like a good model, which AACW is.

I don't care if others like to do integral calculus - just trying to keep it simple. No big deal.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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soloswolf
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Wed Jun 24, 2009 12:14 am

GraniteStater wrote:You get more guys, that's all I care about ;)


Do you? That (and how many) is what folks are trying to figure out.

GraniteStater wrote:I don't play strategy games to do math (although I was a math minor and work in IT, etc.). I like a good model, which AACW is.

I don't care if others like to do integral calculus - just trying to keep it simple. No big deal.


It's very similar to questions about supply, etc. With things winding down in the full patch stage of AACW, I think everyone is just trying to make sure everything is WAD. Have you noticed any increase in your pools/per turn rates with this option?
My name is Aaron.



Knight of New Hampshire

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Gray_Lensman
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Wed Jun 24, 2009 1:11 am

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soloswolf
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Wed Jun 24, 2009 1:25 am

I was referring to you mentioning in another thread that the upcoming patch would be the last one with changes to the .exe

I guess I just mis-read.

I know where I'll vote! :D
My name is Aaron.



Knight of New Hampshire

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GraniteStater
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Thu Jun 25, 2009 5:44 am

soloswolf wrote:Do you? That (and how many) is what folks are trying to figure out.



It's very similar to questions about supply, etc. With things winding down in the full patch stage of AACW, I think everyone is just trying to make sure everything is WAD. Have you noticed any increase in your pools/per turn rates with this option?


I think the reply is no, but, although I have played quite a bit, especially with rc14 the last few weeks (haven't bothered with beyond rc14, waiting for the Official Patch), I still haven't played enough to really notice.

All I can do is repeat that yes, indeed, the Union can start to run outta warm bodies by '64 and that ColBdes can't hurt. You will run outta CBs fairly quicky, actually, but they are great for garrisoning as you acquire more territory.

I would hazily estimate, IIRC, that the number of CBs does not exceed 30 2-Regmt brigades, and is probably closer to 22 or 25.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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