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Hobbes
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Discipline question

Wed Apr 29, 2009 4:17 pm

Hi folks, I post this question here as I think it applies to all AGEOD games.
When defending a fortification in a siege the defending units average discipline
is used as part of the surrender and breach calculation. I wonder how the average discipline is calculated? If I have a large, highly disciplined unit with say a discipline of 12 stacked with a very small unit with a discipline of 6 will the average discipline be 9 - or is the unit size taken into consideration?

Are non combat units such as merchandise and supply also used in the calculation?

Chris

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Pocus
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Wed Apr 29, 2009 6:21 pm

The formula used is : (Best Discipline + Average Discipline)/2

So you are better have at least one elite element, showing the example... and all elements will count because of the average done also.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Wed Apr 29, 2009 6:28 pm

Pocus wrote:The formula used is : (Best Discipline + Average Discipline)/2

So you are better have at least one elite element, showing the example... and all elements will count because of the average done also.


Thanks Philippe, I thought this post had vanished so posted it again in the WiA beta forum with a few more questions - but the formula seems to answer most. Not sure I should add a few ill disciplined traders to a fort for flavour though - and a little concerned if merchandise can have an effect.

Cheers, Chris

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Pocus
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Thu Apr 30, 2009 5:01 pm

Yes they could. The civilians handling the merchandises will demoralize the entire garrison by asking for a surrender, whereas there is only honor in death on the battlefield, as everybody knows! :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Location: UK

Sat May 02, 2009 8:50 am

I was going to amend the merchandise discipline but I can't find an attribute in the model that controls this. Is it derived from other attributes?

With merchandise discipline set at 1 the effect on besieged units would be so great that I don't think it is usable in any realistic way in the game as it is currently set.

Cheers, Chris

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Pocus
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Location: Lyon (France)

Mon May 04, 2009 4:08 pm

Discipline is still named TQ (standing for Troop Quality).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

tagwyn
AGEod Guard of Honor
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Joined: Tue Apr 17, 2007 4:09 pm

Mon May 04, 2009 6:47 pm

Pocus: "Honor in only death?" Where did that come from? The Honor is in courage to prevail in your country's cause in spite of fear of death. t

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Hobbes
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Location: UK

Mon May 04, 2009 6:57 pm

Thanks Philippe. It seems that if TQ is set to 0 for merchandise it will still appear in the game as a discipline of 1 - which is why I couldn't find it.

If you only have 1 unit stacked with merchandise it will have a huge effect on the chance of a breach or surrender - I would think it should at least have a TQ of 5 or 6 (I assume it has no effect on combat so there is no problem with changing TQ for merchandise?)

Cheers, Chris

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