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Chertio
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Cavalry Movement

Thu Mar 19, 2009 2:53 am

Two Union cavalry divisions under Sheridan and Kilpatrick set off from Taylor WV (Grafton) destination Person NC, same route. Both have 13 cav units and 4 horse artillery, I can see no difference between them.

I noticed a slight discrepancy between the two moves when they set off, but still 2 turns for both from Taylor to Person.

After 1 turn Sheridan is in Campbell VA and only 5 days away from Person. Kilpatrick is one region behind in Salem VA and 20 days from Person. Difference of a turn, which is a big difference from a supply (and survival) point of view.

Is there some reason why two identical units moving through the same terrain at the same time by the same route should travel at such different speeds?
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77NY
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Thu Mar 19, 2009 3:44 am

Similar thing happened to me in the AR/MS swamps. Turned out the unit commander went inactive on the second turn of what was supposed to be a 25 day move. Turned into a 45 day move...
"I'm a darned sight smarter than Grant; I know a great deal more about war, military histories, strategy and grand tactics than he does; I know more about organization, supply, and administration and about everything else than he does; but I'll tell you where he beats me and where he beats the world. He don't care a damn for what the enemy does out of his sight, but it scares me like hell."

William Tecumseh Sherman

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soloswolf
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Thu Mar 19, 2009 4:05 am

Inactivity is likely. Also, if the weather/conditions changed that would have an effect as well.
My name is Aaron.

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Chertio
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Thu Mar 19, 2009 4:36 am

Inactivity could be it. Sheridan is active this turn, Kilpatrick not. Not sure about last turn when they set off, but the same could be true. No change in weather conditions but I see how that could effect expected movement when conditions are patchy.

Which rather stymies my little chevauchée, but that is my problem...

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Thu Mar 19, 2009 11:08 am

My guesses are if Sheridan is two star he has fast move trait. Also if Sheridan is two stars then he can command a division without penalties while Kilpatrick will have a 10% movement penalty if he tries to command a division unaided. Sheridan might have got a better take-off while Kilpatrick could have been delayed a couple of days before he started moving. Sheridan's cav might have better experience and therefore slightly faster movement. Also Kilpatrick might have had some cohesion carried over from last turn?

BI

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arsan
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Thu Mar 19, 2009 11:43 am

Cohesion levels can also have an effect on speed.
Check if after 1 turn of movement both have the same levels of cohesion. A unit that has lost a lot more cohesion than the rest (conscript cavalry maybe?) can slow down the rest.
And command penalty of course. Are both the same % CP??
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Brochgale
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Thu Mar 19, 2009 3:49 pm

Sheridan is the superior General it is probably that simple - My nephew will make use of Sheridan to chase down Forrest in the games I play against him, he can be a really annoying b!!!!!! at times. It just seems to me that when Sheridan is chasing my Forrest division, he never seems to go inactive and I never get any rest from what is a relentless pursuit.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"
W.A.Fletcher "Memoirs Of A Confederate Soldier"

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Chertio
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Thu Mar 19, 2009 5:22 pm

Both one-star, CP 0% (they have XOs) and pretty well identical.

Inactivity looks like the explanation. Making 2-Corps moves I've noticed that one Corps might take 4 days to enter a region, the other 6 (even of the same Army and with the travel-together flags set), maybe the effect is just more noticeable when cavalry are crossing several regions in a turn.

I live and learn.

I've not done much with Sheridan, Phil Kearny has been the scourge of the CSA this game. Maybe one day Sheridan will find something useful to do, Virginia isn't the best area for cavalry duellos.

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soloswolf
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Thu Mar 19, 2009 5:40 pm

Chertio wrote:-snip- Virginia isn't the best area for cavalry duellos.


:blink: What's bad about it?
My name is Aaron.



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