Dear Calvinus,
last week, we tried another multiplayer match, and the syncro error in diplomacy was gone. But since Version 1.00, we had the situation that troops were ordered to move, move into the enemy hex and no combat is initiated. They are not recognized moving into the enemy hex. Both friendly and enemy troops are then in the same hex. This happens usually after 1-5 plotted moves. So multiplayer is still unplayable currently. This feature should work soon, I think.
In our example, early August 1914 the Entente has initiative. Russian Warplan against the Austrians, the 3rd Army ist activated (after the main army activations) and moves the 3 hexes into Lemberg. Three times the reproducable error of entering the hex and no combat. Game is then fully out of sync.
The two MP saves follow soon. Fabian CP, Hanno Entente